1 00:00:00,000 --> 00:00:00,260 2 00:00:00,260 --> 00:00:02,080 >> DAVID J. Malan: Hebu kuanza. 3 00:00:02,080 --> 00:00:07,220 Wakati kijani bendera clicked, hebu kwanza initialize variable kuitwa Imenyamazishwa kwa 4 00:00:07,220 --> 00:00:09,530 uongo au, kwa urahisi zaidi, 0. 5 00:00:09,530 --> 00:00:12,810 Kadhalika data palette yetu, sisi kwenda mbele na bonyeza Matokeo ya kutofautiana. 6 00:00:12,810 --> 00:00:14,720 Wito huu Imenyamazishwa kutofautiana. 7 00:00:14,720 --> 00:00:16,190 Ni wanaweza kufanya kazi kwa sprites wote. 8 00:00:16,190 --> 00:00:18,510 Na tutaweza kwenda mbele na bonyeza OK. 9 00:00:18,510 --> 00:00:20,650 >> Sasa taarifa tuna puzzle mpya kipande aitwaye kimya. 10 00:00:20,650 --> 00:00:24,630 Tunaweza Drag idadi yoyote ya hizi puzzle vipande sasa ndani ya mpango wangu, ili 11 00:00:24,630 --> 00:00:26,410 initialize thamani hiyo. 12 00:00:26,410 --> 00:00:28,480 >> Sasa hebu kufanya kitu milele. 13 00:00:28,480 --> 00:00:33,620 Milele kusikiliza kwa mtumiaji kupiga nafasi bar juu ya keyboard yao. 14 00:00:33,620 --> 00:00:37,070 Hivyo kufanya hivyo, tunakwenda haja ya hali hiyo. 15 00:00:37,070 --> 00:00:41,860 Tunakwenda kisha haja ya kuhisi kama au si user ina taabu 16 00:00:41,860 --> 00:00:43,040 nafasi bar. 17 00:00:43,040 --> 00:00:46,680 >> Na kama ni hivyo, sisi ni kwenda kuangalia thamani ya kutofautiana yetu kimya. 18 00:00:46,680 --> 00:00:50,060 Na kama ni sawa na 0, tunakwenda mabadiliko hayo kwa 1 au kweli. 19 00:00:50,060 --> 00:00:52,710 Na kama ni sawa na 1, sisi ni kwenda na mabadiliko ni 0. 20 00:00:52,710 --> 00:00:54,980 Kwa maneno mengine, tunakwenda kugeuza thamani yake. 21 00:00:54,980 --> 00:00:57,780 >> Kufanya hivyo kwamba, tunahitaji hali nyingine. 22 00:00:57,780 --> 00:00:59,530 Hebu Drag kwamba katika nafasi. 23 00:00:59,530 --> 00:01:04,620 Tunahitaji kujieleza mwingine Boolean, wakati huu kupima kwa usawa. 24 00:01:04,620 --> 00:01:06,390 >> Tufanye nini wanataka mtihani kwa usawa? 25 00:01:06,390 --> 00:01:08,100 Naam, thamani ya kwamba kutofautiana. 26 00:01:08,100 --> 00:01:09,890 Basi hebu Drag kwamba katika nafasi. 27 00:01:09,890 --> 00:01:13,350 Kama ni sawa na 0, basi tunataka kwa kubadilisha thamani ya kwamba 28 00:01:13,350 --> 00:01:15,170 variable 0-1. 29 00:01:15,170 --> 00:01:20,820 30 00:01:20,820 --> 00:01:23,290 >> Mwingine tunataka mabadiliko ya thamani ya kwamba variable kutoka, 31 00:01:23,290 --> 00:01:25,000 labda, 1-0. 32 00:01:25,000 --> 00:01:27,870 33 00:01:27,870 --> 00:01:28,710 Na hiyo ni yake. 34 00:01:28,710 --> 00:01:32,770 Kwa sasa tuna mpango huo ni mara kwa mara kusikiliza milele, kwa 35 00:01:32,770 --> 00:01:33,990 user kupiga nafasi bar. 36 00:01:33,990 --> 00:01:36,560 Na kwa haraka kama yeye au yeye hana, ni kwenda na mabadiliko thamani ya kwamba 37 00:01:36,560 --> 00:01:39,220 variable 1-0 au 0-1. 38 00:01:39,220 --> 00:01:41,570 >> Lakini sisi bado kuletwa simba bahari na maisha. 39 00:01:41,570 --> 00:01:45,060 Basi hebu kujenga script nyingine ambayo pia ni kwenda kuanza wakati kijani 40 00:01:45,060 --> 00:01:49,610 bendera ni clicked na pia ni milele kwenda kufanya kitu, lakini hii 41 00:01:49,610 --> 00:01:53,920 wakati kuangalia thamani ya kimya variable kabla ya kufanya kitu hicho. 42 00:01:53,920 --> 00:02:02,520 >> Wakati kijani bendera clicked, milele kuangalia kama thamani ya kimya 43 00:02:02,520 --> 00:02:08,310 variable ni sawa na 0. 44 00:02:08,310 --> 00:02:09,660 Kwa sababu kama si - 45 00:02:09,660 --> 00:02:12,720 kwa maneno mengine, kama bahari simba si kimya - hatutaki 46 00:02:12,720 --> 00:02:14,110 yake ya kucheza sauti. 47 00:02:14,110 --> 00:02:16,520 Na kwamba sauti itakuwa ile ya bahari simba. 48 00:02:16,520 --> 00:02:20,170 Tutaweza kutoa yake michache ya sekunde muhula. 49 00:02:20,170 --> 00:02:24,280 >> Na sasa tuna scripts mbili, ambayo inakwenda sambamba lakini ni 50 00:02:24,280 --> 00:02:28,790 namna fulani intercommunicating kwa njia ya kwamba hali ya pamoja, kwamba kutofautiana. 51 00:02:28,790 --> 00:02:30,792 Hebu bonyeza bendera yetu ya kijani. 52 00:02:30,792 --> 00:02:31,724 >> [Bahari simba Barking] 53 00:02:31,724 --> 00:02:34,560 >> SPIKA 1: Tumesikia bahari simba mara moja, kwa sababu, tena, tumekuwa 54 00:02:34,560 --> 00:02:37,240 kuanzishwa kimya 0, au uongo. 55 00:02:37,240 --> 00:02:38,840 Lakini sasa napenda hit kwamba bar nafasi. 56 00:02:38,840 --> 00:02:41,732 >> [Bahari simba Barking] 57 00:02:41,732 --> 00:02:44,350 SPIKA 1: Sasa, unaweza kufikiri kwamba mpango huo kusimamishwa. 58 00:02:44,350 --> 00:02:47,700 Lakini siyo, kwa sababu, tena, tuna hizi mbili milele matanzi kwamba bado ni 59 00:02:47,700 --> 00:02:49,160 mbio katika sambamba. 60 00:02:49,160 --> 00:02:51,626 Hivyo kwa maneno mengine, kama mimi hit kuwa nafasi bar tena - 61 00:02:51,626 --> 00:02:52,620 >> [Bahari simba Barking] 62 00:02:52,620 --> 00:02:53,950 >> SPIKA 1: bahari yetu simba ni nyuma. 63 00:02:53,950 --> 00:02:55,200 >> [Bahari simba Barking] 64 00:02:55,200 --> 00:02:56,400