1 00:00:00,000 --> 00:00:00,400 2 00:00:00,400 --> 00:00:02,260 >> SPIKA 1: Hebu kuboresha yangu utekelezaji wa kikohozi 3 00:00:02,260 --> 00:00:03,230 kidogo zaidi. 4 00:00:03,230 --> 00:00:06,580 Ili badala ya kikohozi moja wakati, wakati wa kutumia kuzuia kikohozi 5 00:00:06,580 --> 00:00:09,780 unaweza kweli bayana jinsi wengi nyakati sprite lazima kikohozi. 6 00:00:09,780 --> 00:00:12,000 Hivyo wakati huu mimi nina kwenda click, kufanya block. 7 00:00:12,000 --> 00:00:13,615 Mimi tena kwenda kuwaita ni kikohozi. 8 00:00:13,615 --> 00:00:16,200 Lakini wakati huu mimi nina kwenda kupanua njia hizo. 9 00:00:16,200 --> 00:00:20,450 >> Huko, siwezi bayana kwamba kikohozi hii kuzuia inapaswa kuchukua idadi kama pembejeo. 10 00:00:20,450 --> 00:00:22,220 Kwa kubonyeza icon hii hapa. 11 00:00:22,220 --> 00:00:25,850 By default kwa kuwa pembejeo inayojulikana kama hoja, ina default 12 00:00:25,850 --> 00:00:27,170 Jina la namba 1. 13 00:00:27,170 --> 00:00:30,870 Lakini mimi nina kwenda kurahisisha kwamba tu n, kama ni kawaida aitwaye variable wetu 14 00:00:30,870 --> 00:00:32,009 kwa ajili ya kuhesabu kitu. 15 00:00:32,009 --> 00:00:33,960 Ambayo katika hii ni mafua. 16 00:00:33,960 --> 00:00:35,780 >> Sasa, mimi nina kwenda mbele na bonyeza OK. 17 00:00:35,780 --> 00:00:38,830 Na nina mwanzo tena, ya mipaka ya puzzle kipande. 18 00:00:38,830 --> 00:00:41,120 Inayojulikana kama kazi. 19 00:00:41,120 --> 00:00:45,760 Sasa, kazi hii ni kwenda naomba kutaja katika kanuni mara ngapi 20 00:00:45,760 --> 00:00:47,230 Scratch lazima kikohozi. 21 00:00:47,230 --> 00:00:50,020 Basi hebu kunyakua kwanza kwamba kurudia kuzuia. 22 00:00:50,020 --> 00:00:53,070 Lakini badala ya kanzu ngumu idadi kama 10 au tatu, kama 23 00:00:53,070 --> 00:00:54,290 tumefanya katika siku za nyuma. 24 00:00:54,290 --> 00:00:58,520 >> Hebu kunyakua n hii kutofautiana na bayana kwamba sisi lazima kurudia variable 25 00:00:58,520 --> 00:00:59,630 idadi ya nyakati. 26 00:00:59,630 --> 00:01:02,480 N, mara hata hivyo wengi mtumiaji maalum. 27 00:01:02,480 --> 00:01:05,099 Sasa nini tunataka Scratch kwa kurudia baadhi ya idadi ya nyakati? 28 00:01:05,099 --> 00:01:08,520 Naam, nataka Scratch kusema kikohozi kwa moja ya pili. 29 00:01:08,520 --> 00:01:11,810 30 00:01:11,810 --> 00:01:13,600 Kisha Ningependa kumpa muda wa mapumziko. 31 00:01:13,600 --> 00:01:16,710 32 00:01:16,710 --> 00:01:21,030 >> Na sasa mimi haja kwa kweli wito kwamba kazi katika mpango wangu halisi kwa 33 00:01:21,030 --> 00:01:22,550 kuwaambia Scratch kwa kikohozi. 34 00:01:22,550 --> 00:01:26,680 Hivyo nina kwenda Drag wapya yangu alifanya kikohozi puzzle kipande. 35 00:01:26,680 --> 00:01:30,460 Na sasa badala ya kutumia default ya 1, mimi nina kwenda mbele na kutaja 36 00:01:30,460 --> 00:01:31,560 mafua tatu. 37 00:01:31,560 --> 00:01:35,080 Hivyo sasa nini kuhusu kutokea wakati mimi bonyeza bendera ya kijani ni ya kikohozi changu 38 00:01:35,080 --> 00:01:37,010 puzzle kipande ni kwenda kupata kunyongwa. 39 00:01:37,010 --> 00:01:41,660 >> Hiyo namba 3 ni kwenda kuwa siku za nyuma katika kwa kikohozi kazi hivyo kusema. 40 00:01:41,660 --> 00:01:45,620 Na hapo ndipo kazi code ni kwenda kuchukua vitu kutoka huko. 41 00:01:45,620 --> 00:01:49,840 Kurudia mara n au tatu katika hii kesi, akisema kikohozi ajili ya pili, 42 00:01:49,840 --> 00:01:54,000 kusubiri kwa ajili ya pili, kurudia, kurudia, na hiyo ni yake. 43 00:01:54,000 --> 00:01:56,330 Hebu bonyeza bendera ya kijani. 44 00:01:56,330 --> 00:02:02,030 Kikohozi, kukohoa, kikohozi, na hapo ni. 45 00:02:02,030 --> 00:02:04,040