1 00:00:00,000 --> 00:00:02,650 >> SPIKA 1: Hebu tuangalie a mpango huo Nimekuwa kazi juu ya kwamba 2 00:00:02,650 --> 00:00:05,510 ina sprites mbili, ambayo kila mmoja ina script yake mwenyewe. 3 00:00:05,510 --> 00:00:08,710 takeaway kubwa ya mpango huu ni kwamba unaweza kweli kuwa si tu 4 00:00:08,710 --> 00:00:12,170 sprites mbili, lakini sprite wale scripts wanaweza kukimbia katika sambamba. 5 00:00:12,170 --> 00:00:15,760 Hiyo ni, wakati huo huo, ambayo ni kusema kwamba ni kutoka mwanzo inatupa 6 00:00:15,760 --> 00:00:20,430 multithreaded programu mazingira, ambapo mambo mawili yanaweza kutokea 7 00:00:20,430 --> 00:00:22,250 literally kwa wakati mmoja. 8 00:00:22,250 --> 00:00:24,910 >> Sasa hapa tuna kwanza ndege yetu sprite. 9 00:00:24,910 --> 00:00:27,450 Na taarifa kwamba ndege hii ina script moja. 10 00:00:27,450 --> 00:00:28,740 Hebu zoom in 11 00:00:28,740 --> 00:00:32,200 Sasa kwa mujibu wa script hii, wakati kijani bendera ni clicked ndege ni 12 00:00:32,200 --> 00:00:35,250 wanaenda hasi 150, 150. 13 00:00:35,250 --> 00:00:37,790 Hivyo kweli, juu upande wa kushoto kona ya hatua. 14 00:00:37,790 --> 00:00:40,820 Na kisha yeye kwenda kwa uhakika kushuka 45 nyuzi. 15 00:00:40,820 --> 00:00:42,790 >> Kisha yeye milele kwenda kufanya yafuatayo. 16 00:00:42,790 --> 00:00:45,790 Kama yeye si kugusa paka, yeye kwenda kwa hoja tatu 17 00:00:45,790 --> 00:00:47,770 hatua au saizi tatu. 18 00:00:47,770 --> 00:00:50,810 Na kama yeye ni makali ya hatua, yeye kwenda Bounce. 19 00:00:50,810 --> 00:00:53,630 Na kisha yeye ni kwenda kufanya hivyo tena na tena na tena. 20 00:00:53,630 --> 00:00:56,400 Kwa maneno mengine, ndege hii ni kwenda kwa flutter karibu hatua. 21 00:00:56,400 --> 00:00:59,260 >> Wakati huo huo, paka ni kwenda kuwa kufanya yafuatayo. 22 00:00:59,260 --> 00:01:03,180 Yeye anaenda kuanza saa hasi 160, hasi 160. 23 00:01:03,180 --> 00:01:05,690 Hivyo kweli, chini upande wa kushoto kona ya screen. 24 00:01:05,690 --> 00:01:09,360 Na yeye kwenda kuchukua random mwelekeo ambao kwa uhakika. 25 00:01:09,360 --> 00:01:11,350 >> Baada ya hapo, yeye kwenda milele kufanya yafuatayo. 26 00:01:11,350 --> 00:01:15,620 Kama yeye kugusa ndege, yeye kwenda kucheza simba sauti na kishindo, na 27 00:01:15,620 --> 00:01:18,750 kisha yeye kwenda kuacha, na hivyo kukomesha hii uhuishaji. 28 00:01:18,750 --> 00:01:22,940 Vinginevyo yeye kwenda kwa uhakika mwenyewe upande wa ndege na kusogea hatua moja. 29 00:01:22,940 --> 00:01:26,830 >> Kwa maneno mengine, paka ni kwenda daima kufuata ndege hii, lakini si 30 00:01:26,830 --> 00:01:30,330 kabisa kwa kasi hiyo, na hivyo kutoa ndege kidogo ya faida. 31 00:01:30,330 --> 00:01:33,360 Vizuri, hebu angalia kile kinachotokea wakati sisi kufanya kukimbia scripts haya. 32 00:01:33,360 --> 00:01:36,190 >> Hebu kwenda mbele na bonyeza bendera yetu ya kijani. 33 00:01:36,190 --> 00:01:38,040 Na wao uko mbali. 34 00:01:38,040 --> 00:01:40,250 Taarifa kwamba ndege anakuja juu ya makali ya hatua. 35 00:01:40,250 --> 00:01:41,760 Na kwa kweli, yeye bounces. 36 00:01:41,760 --> 00:01:43,570 Na tena, bounces off makali. 37 00:01:43,570 --> 00:01:46,350 >> paka, wakati huo huo, ni kweli homing katika juu ya ndege hii. 38 00:01:46,350 --> 00:01:49,530 Yeye ni karibu kuhusu kumnasa baada ya moja zaidi bounce inaonekana. 39 00:01:49,530 --> 00:01:50,096 Na - 40 00:01:50,096 --> 00:01:50,432 >> [Kishindo] 41 00:01:50,432 --> 00:01:51,830 SPIKA 1: Ni kweli, amekuwa hawakupata. 42 00:01:51,830 --> 00:01:53,893