1 00:00:00,000 --> 00:00:00,200 2 00:00:00,200 --> 00:00:02,670 >> ZAMYLA CHAN: Ili kushinda mchezo wa miaka 15, tiles kuwa 3 00:00:02,670 --> 00:00:04,280 ili maalum. 4 00:00:04,280 --> 00:00:07,460 Na moja hundi kazi kama mchezo ni alishinda. 5 00:00:07,460 --> 00:00:10,800 Ni anarudi kweli kama mchezo ni mshindi na tiles ni katika mpangilio sahihi, 6 00:00:10,800 --> 00:00:12,710 na uongo vinginevyo. 7 00:00:12,710 --> 00:00:16,329 >> Hivyo kushinda mchezo wa miaka 15, tiles na kuwa katika kuongeza ili, kwa 8 00:00:16,329 --> 00:00:19,730 tupu tile chini kona ya kulia. 9 00:00:19,730 --> 00:00:24,140 Hivyo ni jinsi gani kuangalia kama user ina wakiongozwa bodi katika haki 10 00:00:24,140 --> 00:00:25,510 Mwelekeo? 11 00:00:25,510 --> 00:00:29,660 Naam, wewe utakuwa iterate juu ya bodi na kuangalia maadili kuhakikisha kwamba 12 00:00:29,660 --> 00:00:31,050 wao uko katika mahali pa haki. 13 00:00:31,050 --> 00:00:34,410 Kwa kufanya hivyo, unaweza kutumia Furushi kwa loops tu kama alivyofanya 14 00:00:34,410 --> 00:00:37,040 katika Draw na katika Init. 15 00:00:37,040 --> 00:00:40,930 >> Kuna michache ya njia ya kuangalia na kuhalalisha kama bodi ni 16 00:00:40,930 --> 00:00:43,360 sahihi katika kushinda ingawa. 17 00:00:43,360 --> 00:00:47,830 Kama kwenda kutoka kushoto kwenda kulia, kuanzia kutoka safu ya juu chini, kisha kila 18 00:00:47,830 --> 00:00:51,090 Idadi ya lazima kuwa kubwa kuliko mmoja uliopita. 19 00:00:51,090 --> 00:00:55,030 Kuwa makini katika yale thamani wameweza waliochaguliwa kwa ajili ya tile yako tupu, ingawa. 20 00:00:55,030 --> 00:00:59,750 >> Au unaweza kutumia kukabiliana na kutofautiana kwa kuhakikisha kuwa kila thamani ni katika mahali kama 21 00:00:59,750 --> 00:01:04,170 wewe kuja na aina fulani ya formula kuwakilisha hii. 22 00:01:04,170 --> 00:01:06,750 Hivyo kuwa na furaha majaribio na math. 23 00:01:06,750 --> 00:01:11,410 Mara baada ya kuja na njia, kurudi kweli mara moja user ameshinda mchezo. 24 00:01:11,410 --> 00:01:14,630 >> Lakini kama thamani yoyote ni sahihi, kurudi uongo. 25 00:01:14,630 --> 00:01:18,940 user ina kuendelea kusonga, kwa sababu wao si mshindi wa mchezo bado. 26 00:01:18,940 --> 00:01:23,530 Mara baada ya kutekeleza hii kuangalia, na pamoja na initialize, kuchora, na hoja, 27 00:01:23,530 --> 00:01:25,610 umefanya kumaliza mchezo wa miaka 15. 28 00:01:25,610 --> 00:01:28,110 Hongera, na kuwa na furaha kucheza. 29 00:01:28,110 --> 00:01:31,570 Jina langu ni Zamyla, na hii ni CS50. 30 00:01:31,570 --> 00:01:38,326 >> [Music kucheza]