1 00:00:00,000 --> 00:00:11,290 2 00:00:11,290 --> 00:00:11,790 ANSEL: Hi. 3 00:00:11,790 --> 00:00:14,040 My name's Ansel for CS50 [? R and D. ?] Today, 4 00:00:14,040 --> 00:00:17,350 we're going to walk through some of the basics of mechanical part manufacture. 5 00:00:17,350 --> 00:00:20,050 So let's jump right into it at kind of a high level, 6 00:00:20,050 --> 00:00:22,500 I'll just over the basics of what we're doing. 7 00:00:22,500 --> 00:00:26,410 I'm going to CAT up which stands for-- it's just like Computer Aided 8 00:00:26,410 --> 00:00:30,700 Drafting, which is just a medium of designing a part in a computer 9 00:00:30,700 --> 00:00:31,810 program called SolidWorks. 10 00:00:31,810 --> 00:00:34,110 >> And then from there, we'll be able to 3D print 11 00:00:34,110 --> 00:00:36,940 our part, which is a different medium for manufacture. 12 00:00:36,940 --> 00:00:39,570 If we wanted to make it out of maybe metal perhaps, 13 00:00:39,570 --> 00:00:42,260 we could machine it out of maybe aluminum or steel. 14 00:00:42,260 --> 00:00:47,640 But 3D printing is kind of a nicer way to do that for simple parts 15 00:00:47,640 --> 00:00:52,710 that are not subjected to really precise or intense stresses and strains, 16 00:00:52,710 --> 00:00:56,721 just because it's a really quick medium by which we can prototype. 17 00:00:56,721 --> 00:00:58,970 Like I said, we're going to be using SolidWorks today. 18 00:00:58,970 --> 00:01:01,844 So let's go into SolidWorks, and I'll kind of walk through the basics 19 00:01:01,844 --> 00:01:04,760 to make a new part and walk through some of the subtleties that 20 00:01:04,760 --> 00:01:07,170 are easy to gloss over. 21 00:01:07,170 --> 00:01:11,410 If we go into SolidWorks here, and we go to our file, let's open up a New. 22 00:01:11,410 --> 00:01:13,980 And we'll just click Part and select OK. 23 00:01:13,980 --> 00:01:16,720 >> We have this blank canvas by which we're able to draw our part. 24 00:01:16,720 --> 00:01:19,620 And first, we're going to kind of create the skeleton, 25 00:01:19,620 --> 00:01:24,630 and then build it up, and then add in some of the more intricate features. 26 00:01:24,630 --> 00:01:27,590 At first, let's just go to Sketch, which is 27 00:01:27,590 --> 00:01:30,260 a kind of in the upper left-hand column over here. 28 00:01:30,260 --> 00:01:32,380 And we click Sketch, Sketch. 29 00:01:32,380 --> 00:01:35,000 And then, it will give us a choice of different planes 30 00:01:35,000 --> 00:01:36,340 that we can sketch it on. 31 00:01:36,340 --> 00:01:39,980 >> I'm going to build this part, which is this little iPhone dock, 32 00:01:39,980 --> 00:01:41,339 from the ground up. 33 00:01:41,339 --> 00:01:43,130 It's almost as if we're looking down on it. 34 00:01:43,130 --> 00:01:44,580 And then, we'll build it up. 35 00:01:44,580 --> 00:01:47,065 Naturally, we'll select the top plane over here. 36 00:01:47,065 --> 00:01:49,240 And it will highlight itself in orange. 37 00:01:49,240 --> 00:01:52,000 And then, SolidWorks kind of does the rest for us. 38 00:01:52,000 --> 00:01:54,610 >> SolidWorks is nice in that it does a lot of the heavy lifting. 39 00:01:54,610 --> 00:01:57,040 If you give it a geometry, it'll just figure it out. 40 00:01:57,040 --> 00:02:00,000 That'll become more apparent as we walk through the design. 41 00:02:00,000 --> 00:02:04,440 >> At a high level, the dock is just a rectangular base. 42 00:02:04,440 --> 00:02:06,530 And then it has kind of this lofted feature 43 00:02:06,530 --> 00:02:09,139 here, that's just an extruded base which holds the phone. 44 00:02:09,139 --> 00:02:11,015 And then, it's tilted at an angle. 45 00:02:11,015 --> 00:02:12,890 Some of the dimensions are kind of arbitrary. 46 00:02:12,890 --> 00:02:16,330 I think I chose in this specific model to make the tilt 47 00:02:16,330 --> 00:02:17,450 something like 15 degrees. 48 00:02:17,450 --> 00:02:18,772 But that's all up to you. 49 00:02:18,772 --> 00:02:20,480 One thing we do need to take into account 50 00:02:20,480 --> 00:02:23,700 is that when the phone is sitting in the stand, it has some center of gravity 51 00:02:23,700 --> 00:02:27,170 or some center of mass that needs to hang over the stand. 52 00:02:27,170 --> 00:02:30,415 For example, if we did not include this part right here, then when 53 00:02:30,415 --> 00:02:33,730 we put the phone in it, the center of mass would extend beyond the base. 54 00:02:33,730 --> 00:02:35,400 And it would just fall over. 55 00:02:35,400 --> 00:02:38,810 >> What we can do is make this base a bit wider in the back such 56 00:02:38,810 --> 00:02:41,450 that the center of mass of the phone is over the base, 57 00:02:41,450 --> 00:02:45,840 with some extra kind of comfort that's built in there such 58 00:02:45,840 --> 00:02:48,170 that when you put your phone in it, it won't fall over. 59 00:02:48,170 --> 00:02:50,503 That's just something that we need to take into account. 60 00:02:50,503 --> 00:02:51,820 That's pretty simple physics. 61 00:02:51,820 --> 00:02:53,069 >> Let's start out with the base. 62 00:02:53,069 --> 00:02:55,870 63 00:02:55,870 --> 00:02:57,990 And so we're already in our sketch plane. 64 00:02:57,990 --> 00:03:02,050 If we go over here and we select the rectangle-- it's a little bit small, 65 00:03:02,050 --> 00:03:04,520 so I'll just point to it-- select the rectangle here. 66 00:03:04,520 --> 00:03:06,647 67 00:03:06,647 --> 00:03:09,480 And I'm going to start it at the origin, which is kind of arbitrary. 68 00:03:09,480 --> 00:03:11,105 But that's just how I'm going to do it. 69 00:03:11,105 --> 00:03:12,586 And we draw a rectangle. 70 00:03:12,586 --> 00:03:13,710 Now we have this rectangle. 71 00:03:13,710 --> 00:03:16,543 And SolidWorks knows that for instance, the bottom and the top lines 72 00:03:16,543 --> 00:03:17,280 are parallel. 73 00:03:17,280 --> 00:03:19,790 And the side lines are parallel. 74 00:03:19,790 --> 00:03:23,669 And they're all horizontal and vertical, as denoted by these green boxes. 75 00:03:23,669 --> 00:03:25,210 These green boxes a really important. 76 00:03:25,210 --> 00:03:27,110 And I we'll kind of talk through them a lot 77 00:03:27,110 --> 00:03:29,260 as we continue through the design process. 78 00:03:29,260 --> 00:03:32,502 But essentially, they're just saying that there is some relation. 79 00:03:32,502 --> 00:03:34,335 For example on this line right here, there's 80 00:03:34,335 --> 00:03:36,370 a green box with a vertical line next to it. 81 00:03:36,370 --> 00:03:38,610 That's saying that this line is vertical. 82 00:03:38,610 --> 00:03:40,914 It's constrained to being vertical. 83 00:03:40,914 --> 00:03:43,080 We can move it around and drag it, but it will never 84 00:03:43,080 --> 00:03:45,480 be at an angle that's not vertical. 85 00:03:45,480 --> 00:03:48,600 >> Those green lines will make your life a lot easier 86 00:03:48,600 --> 00:03:51,760 because it will allow you to make relations and not 87 00:03:51,760 --> 00:03:53,030 have to do is much work. 88 00:03:53,030 --> 00:03:55,175 SolidWorks will figure it out for you. 89 00:03:55,175 --> 00:03:57,300 And I'll kind of talk through that as we get to it. 90 00:03:57,300 --> 00:03:59,890 >> What I just did to kind of enlarge that sketch is 91 00:03:59,890 --> 00:04:03,850 I just hit F on my keyboard, which fits your current sketch to your screen. 92 00:04:03,850 --> 00:04:06,970 For example, if you're maybe really far away 93 00:04:06,970 --> 00:04:11,800 and you just want to make it fit nicely, just hit F on your keyboard. 94 00:04:11,800 --> 00:04:16,550 >> Now that we're here, we can start to add dimensions. 95 00:04:16,550 --> 00:04:19,410 One of the most important themes in designing a part 96 00:04:19,410 --> 00:04:22,540 is that you can do all this CADing and make a really pretty looking part, 97 00:04:22,540 --> 00:04:25,440 but it needs to be physically applicable to something. 98 00:04:25,440 --> 00:04:27,070 That something in this case is a phone. 99 00:04:27,070 --> 00:04:29,750 Our dock needs to physically adapt to the phone. 100 00:04:29,750 --> 00:04:31,770 >> The way that we do that is we measure the phone. 101 00:04:31,770 --> 00:04:33,860 And then, we had a little bit of a boundary 102 00:04:33,860 --> 00:04:37,630 in And there will be some tolerance to its manufacture. 103 00:04:37,630 --> 00:04:40,315 The tolerance concept is just saying that when we manufacture it 104 00:04:40,315 --> 00:04:43,210 or when we print it, the printing head is not exactly 105 00:04:43,210 --> 00:04:45,240 at the location that we want. 106 00:04:45,240 --> 00:04:47,450 >> It's going to be off by some very, very small amount. 107 00:04:47,450 --> 00:04:49,074 And that small amount is the tolerance. 108 00:04:49,074 --> 00:04:52,320 And we design in that tolerance if we're making a really sophisticated part. 109 00:04:52,320 --> 00:04:54,290 But in our case, it doesn't really matter. 110 00:04:54,290 --> 00:04:56,940 And I'll get to that a little bit later. 111 00:04:56,940 --> 00:04:58,670 >> Let's add some dimensions. 112 00:04:58,670 --> 00:05:00,910 And you can do that by clicking this button, which 113 00:05:00,910 --> 00:05:02,725 just says Smart Dimension. 114 00:05:02,725 --> 00:05:09,410 To Smart Dimension a line, we just click on it and up pops this dimension. 115 00:05:09,410 --> 00:05:12,010 You can move it around, place where you want. 116 00:05:12,010 --> 00:05:13,350 We'll place it up here for now. 117 00:05:13,350 --> 00:05:18,320 >> And then when we click, this box pops up and allows us to enter a number. 118 00:05:18,320 --> 00:05:20,420 Just as kind of a higher-level theme, it's 119 00:05:20,420 --> 00:05:22,450 important when you're dimensioning a line 120 00:05:22,450 --> 00:05:26,780 to not have your dimension for this line cross over other dimensions, 121 00:05:26,780 --> 00:05:29,099 as it makes your drawing or sketch pretty cloudy. 122 00:05:29,099 --> 00:05:30,890 So we want to make it as clear as possible. 123 00:05:30,890 --> 00:05:32,682 >> Luckily, this dock is a really simple part. 124 00:05:32,682 --> 00:05:35,431 And we can design it pretty readily with not that many dimensions. 125 00:05:35,431 --> 00:05:38,470 But just kind of at higher level when we're adding in more dimensions, 126 00:05:38,470 --> 00:05:40,900 we don't want to cloud up the sketch. 127 00:05:40,900 --> 00:05:41,815 We add this in here. 128 00:05:41,815 --> 00:05:44,570 129 00:05:44,570 --> 00:05:46,162 >> We have no idea how wide to make it. 130 00:05:46,162 --> 00:05:47,870 So the first step is where I'm just going 131 00:05:47,870 --> 00:05:51,620 to grab my phone, which is a pretty simple kind 132 00:05:51,620 --> 00:05:55,270 of rectangular prismatic shape with the corners rounded off. 133 00:05:55,270 --> 00:05:56,950 And let's measure it. 134 00:05:56,950 --> 00:06:00,780 >> This tool is called a pair of calipers. 135 00:06:00,780 --> 00:06:02,470 This is a digital pair of calipers. 136 00:06:02,470 --> 00:06:06,450 And I'm just going to turn it on with the on/off button. 137 00:06:06,450 --> 00:06:09,791 I'm just going to clean the inside faces of any dirt or grease, 138 00:06:09,791 --> 00:06:10,540 and then, zero it. 139 00:06:10,540 --> 00:06:11,810 It's already zeroed. 140 00:06:11,810 --> 00:06:13,966 >> It's in millimeters, which we don't want. 141 00:06:13,966 --> 00:06:15,090 We want it to be in inches. 142 00:06:15,090 --> 00:06:17,140 Our whole part is being designed in inches. 143 00:06:17,140 --> 00:06:20,175 And if you don't know what your current units are, in the dimension box 144 00:06:20,175 --> 00:06:24,340 it says 4.4329 whatever inches. 145 00:06:24,340 --> 00:06:27,490 >> You could design in any units and still have a beautiful part at the end. 146 00:06:27,490 --> 00:06:30,050 But I'm just choosing to design this in inches. 147 00:06:30,050 --> 00:06:32,230 That's the standard in America. 148 00:06:32,230 --> 00:06:36,800 I'm just going to change the units up here to inches. 149 00:06:36,800 --> 00:06:38,930 And wha-la. 150 00:06:38,930 --> 00:06:41,130 >> Let's measure the width of our phone. 151 00:06:41,130 --> 00:06:44,430 And that'll give us an idea of how wide to make the base. 152 00:06:44,430 --> 00:06:47,639 I'm just opening up the calipers here. 153 00:06:47,639 --> 00:06:49,680 And I'm just going to close it down on the phone. 154 00:06:49,680 --> 00:06:53,627 And we see that it is 2.30. 155 00:06:53,627 --> 00:06:55,460 Kind of wiggle it around a little bit to get 156 00:06:55,460 --> 00:07:00,932 the smallest dimension-- 2.305 inches wide. 157 00:07:00,932 --> 00:07:02,890 We want to make the base a bit wider than that. 158 00:07:02,890 --> 00:07:07,890 So let's say we make it, I don't know, maybe 2 and 3/4 inches 159 00:07:07,890 --> 00:07:12,170 wide-- so 2.75 inches wide. 160 00:07:12,170 --> 00:07:13,790 That seems about reasonable. 161 00:07:13,790 --> 00:07:19,500 Just as kind of maybe a sanity check, we can open up the calipers to 2.75 162 00:07:19,500 --> 00:07:22,550 or pretty close to it, and see that there's 163 00:07:22,550 --> 00:07:27,120 kind of enough wiggle room outside of between the phone and the calipers 164 00:07:27,120 --> 00:07:29,330 to add material to support the phone. 165 00:07:29,330 --> 00:07:31,620 So 2.75 inches sounds reasonable. 166 00:07:31,620 --> 00:07:32,760 >> Hit Enter. 167 00:07:32,760 --> 00:07:35,440 And our dimension is constrained there. 168 00:07:35,440 --> 00:07:39,350 Now we need to do the same thing on the vertical line here. 169 00:07:39,350 --> 00:07:42,640 This is kind of the tricky part that requires-- I guess it's not tricky, 170 00:07:42,640 --> 00:07:46,240 but it's a little bit more sophisticated than just guessing a number. 171 00:07:46,240 --> 00:07:48,959 This dimension that we're adding is this distance. 172 00:07:48,959 --> 00:07:51,250 Like I was saying before, we can't make this too short. 173 00:07:51,250 --> 00:07:55,070 We need to make it long enough such that the middle of the phone, the center 174 00:07:55,070 --> 00:07:57,850 of gravity of the phone, is over the base. 175 00:07:57,850 --> 00:08:01,790 You could do this by drawing out like a free-body diagram, 176 00:08:01,790 --> 00:08:05,210 finding the center of mass, and then just kind of drawing this out 177 00:08:05,210 --> 00:08:07,100 and using geometry to find it. 178 00:08:07,100 --> 00:08:08,750 That will certainly work. 179 00:08:08,750 --> 00:08:11,040 >> I'm just going to ballpark it and say we can 180 00:08:11,040 --> 00:08:17,630 make it two inches, as that seems to be just by eyeing it, plenty. 181 00:08:17,630 --> 00:08:20,060 You're welcome to draw it out and figure out the geometry. 182 00:08:20,060 --> 00:08:20,890 It's pretty simple. 183 00:08:20,890 --> 00:08:22,190 And it won't take you too long. 184 00:08:22,190 --> 00:08:25,440 Two inches sounds like there'll be plenty there. 185 00:08:25,440 --> 00:08:29,590 >> I guess as a sanity check, this is a dock that I had made a while ago. 186 00:08:29,590 --> 00:08:32,490 And if we place our phone in there, we see that it doesn't tip over. 187 00:08:32,490 --> 00:08:37,000 And this width is 1.8 inches. 188 00:08:37,000 --> 00:08:39,200 So two inches will be plenty. 189 00:08:39,200 --> 00:08:40,250 Cool. 190 00:08:40,250 --> 00:08:41,370 >> Again, we hit Enter. 191 00:08:41,370 --> 00:08:43,840 And now, here's something that is really important. 192 00:08:43,840 --> 00:08:47,740 We see that all of our lines are black and all of the points are black. 193 00:08:47,740 --> 00:08:50,720 The line and then the points or the nodes where they intersect, 194 00:08:50,720 --> 00:08:51,640 are all black. 195 00:08:51,640 --> 00:08:55,540 >> When everything in the sketch is black, that means it's completely constrained. 196 00:08:55,540 --> 00:08:59,240 By that, I mean that you can't drag anything around. 197 00:08:59,240 --> 00:09:02,310 Every point in this sketch has been defined. 198 00:09:02,310 --> 00:09:05,480 We can't change its location because there are no degrees of freedom. 199 00:09:05,480 --> 00:09:09,550 If I click on this dot here, this intersection of these two lines, 200 00:09:09,550 --> 00:09:12,480 and try to drag it and move it around, it doesn't move. 201 00:09:12,480 --> 00:09:15,050 >> Whereas if I kind of delete one of these dimensions, 202 00:09:15,050 --> 00:09:17,210 I'll just do this for the purpose of this example. 203 00:09:17,210 --> 00:09:20,370 If I delete this top dimension, notice that this line is now blue. 204 00:09:20,370 --> 00:09:24,410 So I can move it if I just maybe click on this point. 205 00:09:24,410 --> 00:09:26,290 It's no longer completely defined. 206 00:09:26,290 --> 00:09:27,800 I'm just going to undo that. 207 00:09:27,800 --> 00:09:29,540 And our sketch returns to black. 208 00:09:29,540 --> 00:09:31,160 Great. 209 00:09:31,160 --> 00:09:33,090 >> I'm now going to exit the sketch. 210 00:09:33,090 --> 00:09:34,910 And we will create an extrusion from it. 211 00:09:34,910 --> 00:09:37,830 There's this theme in SolidWorks of creating 212 00:09:37,830 --> 00:09:42,220 sketch is to design at a high level what you want to do, and then extrude it, 213 00:09:42,220 --> 00:09:45,430 which means to kind of create material out of your sketch. 214 00:09:45,430 --> 00:09:47,440 In this case, we've sketched a rectangle. 215 00:09:47,440 --> 00:09:50,230 Now we're going to extrude it, which means create a prism out 216 00:09:50,230 --> 00:09:51,780 of the base of that rectangle. 217 00:09:51,780 --> 00:09:55,040 >> You can do more sophisticated things, but we'll get to those a little bit 218 00:09:55,040 --> 00:09:55,800 later. 219 00:09:55,800 --> 00:09:58,000 There's no need to do anything tricky right now. 220 00:09:58,000 --> 00:10:00,750 It's pretty straightforward. 221 00:10:00,750 --> 00:10:03,280 >> The next parts of these designs will incorporate 222 00:10:03,280 --> 00:10:07,690 a lot of relational geometry and relational symmetry. 223 00:10:07,690 --> 00:10:11,940 And what that means is when you create a feature of your part or really 224 00:10:11,940 --> 00:10:15,020 anything, you want to relate everything in your sketch 225 00:10:15,020 --> 00:10:17,890 to something else-- something that's defined. 226 00:10:17,890 --> 00:10:22,310 In this specific case, we have the origin, which is where I started. 227 00:10:22,310 --> 00:10:24,420 There are these two small red vectors here. 228 00:10:24,420 --> 00:10:27,060 >> Everything is defined in relation to our origin. 229 00:10:27,060 --> 00:10:28,740 So we don't have to worry about it. 230 00:10:28,740 --> 00:10:31,824 But if we wanted to define a feature that was symmetric, 231 00:10:31,824 --> 00:10:33,240 we wouldn't have to draw it twice. 232 00:10:33,240 --> 00:10:36,460 We could draw it once, and then define the mirror image of it 233 00:10:36,460 --> 00:10:40,234 to just be based off of the symmetry from the first part. 234 00:10:40,234 --> 00:10:41,900 That might sound a little bit confusing. 235 00:10:41,900 --> 00:10:44,420 It'll become clearer as we walk through the design. 236 00:10:44,420 --> 00:10:50,880 >> I'm hitting Exit Sketch in the upper left-hand part of the screen here. 237 00:10:50,880 --> 00:10:53,450 Now we have some sketch, which is this kind of gray. 238 00:10:53,450 --> 00:10:55,202 We'll go to Features. 239 00:10:55,202 --> 00:10:56,660 We're going to click on the sketch. 240 00:10:56,660 --> 00:10:58,340 And it's highlighted in blue. 241 00:10:58,340 --> 00:10:59,524 The dimensions pop up. 242 00:10:59,524 --> 00:11:01,940 And now, I'm in this Features tab up here in the top left. 243 00:11:01,940 --> 00:11:04,390 You'll see that there are a lot of them on my screen. 244 00:11:04,390 --> 00:11:06,540 We go to Extrude Boss/Base. 245 00:11:06,540 --> 00:11:09,880 And now our sketch has become a prism. 246 00:11:09,880 --> 00:11:13,140 I'm going to make this-- and you can kind of choose a side somewhat 247 00:11:13,140 --> 00:11:18,470 arbitrarily-- let's say we're going to make this 0.15 inches thick. 248 00:11:18,470 --> 00:11:21,510 I'll say 0.150 inches thick. 249 00:11:21,510 --> 00:11:24,840 >> And I'm entering that into this box here that says D1, 250 00:11:24,840 --> 00:11:26,660 or that's just the thickness. 251 00:11:26,660 --> 00:11:30,250 That's the box that SolidWorks defaults to. 252 00:11:30,250 --> 00:11:32,520 I'm just going to turn my sound off there. 253 00:11:32,520 --> 00:11:34,090 And we hit the check mark. 254 00:11:34,090 --> 00:11:34,780 And great. 255 00:11:34,780 --> 00:11:37,860 Now we have the base of our sketch defined. 256 00:11:37,860 --> 00:11:39,490 Cool. 257 00:11:39,490 --> 00:11:42,729 We hit that green arrow and it goes away. 258 00:11:42,729 --> 00:11:45,270 I said that you can choose the thickness somewhat arbitrarily 259 00:11:45,270 --> 00:11:48,990 because the stresses and strains that the phone is imparting on this part 260 00:11:48,990 --> 00:11:49,590 are minimal. 261 00:11:49,590 --> 00:11:52,730 The phone is really light and there is plenty of support at the base. 262 00:11:52,730 --> 00:11:57,750 If we were defining this for a phone that was maybe were incredibly heavy, 263 00:11:57,750 --> 00:12:00,890 we would have to run some more sophisticated analysis on this 264 00:12:00,890 --> 00:12:05,069 to ensure that the base wouldn't like buckle, or crack, or deform, or deflect 265 00:12:05,069 --> 00:12:06,360 under the stresses and strains. 266 00:12:06,360 --> 00:12:09,750 >> But I think for the context of what we are doing here 267 00:12:09,750 --> 00:12:12,740 and kind of anything that's associated with 3D printing, 268 00:12:12,740 --> 00:12:14,720 that analysis isn't really required. 269 00:12:14,720 --> 00:12:18,230 You just can kind of assume that it'll be strong enough, because we're 270 00:12:18,230 --> 00:12:21,000 really not putting much force on it. 271 00:12:21,000 --> 00:12:23,150 That's just kind of side note. 272 00:12:23,150 --> 00:12:25,930 >> We have our base here. 273 00:12:25,930 --> 00:12:28,549 You can notice that I may be panning around a little bit. 274 00:12:28,549 --> 00:12:31,090 The way that I'm doing that is I'm holding down the jog wheel 275 00:12:31,090 --> 00:12:34,510 on my mouse so it can jog but you can also push down it 276 00:12:34,510 --> 00:12:36,110 and physically hear it click. 277 00:12:36,110 --> 00:12:37,240 I'm pushing down on that. 278 00:12:37,240 --> 00:12:39,350 And then, I'm just moving the mouse around. 279 00:12:39,350 --> 00:12:41,750 Push down the middle of the jog wheel, and we see it 280 00:12:41,750 --> 00:12:45,400 we can manipulate our part in three dimensions. 281 00:12:45,400 --> 00:12:49,100 >> Now we want to sketch this side feature here, 282 00:12:49,100 --> 00:12:51,460 which is actually going to end up holding the phone. 283 00:12:51,460 --> 00:12:55,170 And I said that that'll be at a 15 degree angle. 284 00:12:55,170 --> 00:12:57,910 The way we do that is we can define a sketch on the side 285 00:12:57,910 --> 00:13:00,510 here and then extrude it down. 286 00:13:00,510 --> 00:13:03,200 We want to kind of look at this face of the base, 287 00:13:03,200 --> 00:13:08,180 sketch this, all of these curves and everything, and then extrude that up. 288 00:13:08,180 --> 00:13:09,730 Let's do that. 289 00:13:09,730 --> 00:13:11,540 >> We want to look at just this side. 290 00:13:11,540 --> 00:13:14,880 Well, we can tell SolidWorks that we want our view 291 00:13:14,880 --> 00:13:16,837 to be kind of normal to this plane. 292 00:13:16,837 --> 00:13:19,670 If I click on this plane, you'll notice that this little box pops up 293 00:13:19,670 --> 00:13:20,840 with all these options. 294 00:13:20,840 --> 00:13:24,010 And of these options, there's a little blue rectangle 295 00:13:24,010 --> 00:13:25,900 with a normal vector popping out of it. 296 00:13:25,900 --> 00:13:30,190 If we just hit that, now are looking at the normal to this plane. 297 00:13:30,190 --> 00:13:33,540 We're looking down on this side plane, which is what we want to do. 298 00:13:33,540 --> 00:13:35,840 >> As this is still selected, we go back over 299 00:13:35,840 --> 00:13:40,720 here to Sketch which is in this View tab over here. 300 00:13:40,720 --> 00:13:42,127 And we'll hit Sketch. 301 00:13:42,127 --> 00:13:43,710 And now we're sketching on this plane. 302 00:13:43,710 --> 00:13:46,470 303 00:13:46,470 --> 00:13:47,130 Great. 304 00:13:47,130 --> 00:13:48,546 Now we're sketching on this plane. 305 00:13:48,546 --> 00:13:51,580 306 00:13:51,580 --> 00:13:56,990 >> We will add-- this is not going to be kind of a standard rectangle 307 00:13:56,990 --> 00:14:00,010 because the top line and the bottom line are no longer parallel, 308 00:14:00,010 --> 00:14:02,120 because we decided to put the phone at an angle. 309 00:14:02,120 --> 00:14:04,369 You don't need to put your phone at an angle. 310 00:14:04,369 --> 00:14:06,160 If it were vertical, that would still work, 311 00:14:06,160 --> 00:14:08,380 though it might not hurt have kind of tab in front. 312 00:14:08,380 --> 00:14:10,280 >> That would look kind of silly. 313 00:14:10,280 --> 00:14:14,470 Having it pointed at an angle is just a nicer design. 314 00:14:14,470 --> 00:14:17,129 Also, if somebody's walking up to your table or your booth 315 00:14:17,129 --> 00:14:20,420 and your phone is on display displaying an app, it's just kind of visually more 316 00:14:20,420 --> 00:14:22,990 pleasing to have your phone tilted back a little bit, kind 317 00:14:22,990 --> 00:14:26,790 of in the way that your computer screen is tilted back a little bit. 318 00:14:26,790 --> 00:14:28,760 >> Let's see. 319 00:14:28,760 --> 00:14:33,040 How did I design is the first time? 320 00:14:33,040 --> 00:14:36,120 Let's go like this. 321 00:14:36,120 --> 00:14:39,990 We're going to go to this bottom corner here. 322 00:14:39,990 --> 00:14:42,930 And I'm just going to draw a line up here. 323 00:14:42,930 --> 00:14:45,387 And I'm just kind of roughing out the shape here. 324 00:14:45,387 --> 00:14:46,720 Don't worry about the relations. 325 00:14:46,720 --> 00:14:48,344 We'll take care of those in the second. 326 00:14:48,344 --> 00:14:51,590 327 00:14:51,590 --> 00:14:55,680 >> To exit the line drawing, I just double click and that gets you out of there. 328 00:14:55,680 --> 00:14:58,970 If you hit this green arrow in the left pane over here, 329 00:14:58,970 --> 00:15:01,064 that means that we can exit drawing a line. 330 00:15:01,064 --> 00:15:03,480 Now we have something that kind of resembles what we need. 331 00:15:03,480 --> 00:15:06,330 >> But here is an important part, and this is what I was saying before. 332 00:15:06,330 --> 00:15:08,255 We need to add a relations to everything. 333 00:15:08,255 --> 00:15:11,270 The analogy could be drawn to when you're writing a script 334 00:15:11,270 --> 00:15:13,230 and you're using a constant pretty frequently, 335 00:15:13,230 --> 00:15:15,930 you might define the constant at the beginning of your file, 336 00:15:15,930 --> 00:15:18,944 and then use it kind of throughout your code, such 337 00:15:18,944 --> 00:15:22,110 that if you need to change this number, you only need to change it one time. 338 00:15:22,110 --> 00:15:24,430 And then, it will kind of propagate through your code. 339 00:15:24,430 --> 00:15:26,257 >> It's a very similar case here. 340 00:15:26,257 --> 00:15:28,090 If we define all of these relations, we only 341 00:15:28,090 --> 00:15:31,240 need to add the dimension one time because everything else is 342 00:15:31,240 --> 00:15:32,300 going to be redundant. 343 00:15:32,300 --> 00:15:35,910 So that later on if we want to go back and tweak the design maybe, 344 00:15:35,910 --> 00:15:38,180 you only need to change one dimension. 345 00:15:38,180 --> 00:15:41,900 For example, this line and this line need be parallel. 346 00:15:41,900 --> 00:15:43,040 But they're not right now. 347 00:15:43,040 --> 00:15:44,560 So let's make them parallel. 348 00:15:44,560 --> 00:15:45,680 >> We click on one. 349 00:15:45,680 --> 00:15:49,429 Now I'm holding Control on my keyboard and I'm clicking on the other one. 350 00:15:49,429 --> 00:15:50,720 And now, they're both selected. 351 00:15:50,720 --> 00:15:52,320 And this little box pops up. 352 00:15:52,320 --> 00:15:55,042 And there, one of these options is Make Parallel. 353 00:15:55,042 --> 00:15:57,250 We select that, and now these two lines are parallel. 354 00:15:57,250 --> 00:15:58,940 Cool. 355 00:15:58,940 --> 00:16:02,180 >> We want this line, and again holding down Control 356 00:16:02,180 --> 00:16:05,960 to select both at the same time, this line to be perpendicular. 357 00:16:05,960 --> 00:16:08,420 One of these options is Make Perpendicular. 358 00:16:08,420 --> 00:16:13,730 If you select these two lines and maybe you're not seeing this box, 359 00:16:13,730 --> 00:16:16,200 you can hover over to this left panel over here 360 00:16:16,200 --> 00:16:19,910 and it has all of the same options-- perpendicular, parallel, equal. 361 00:16:19,910 --> 00:16:21,180 Equal means equal in length. 362 00:16:21,180 --> 00:16:23,990 363 00:16:23,990 --> 00:16:26,770 >> We're going to again do this. 364 00:16:26,770 --> 00:16:30,920 Just by induction because I made these two perpendicular and just by geometry, 365 00:16:30,920 --> 00:16:32,420 these two have to be perpendicular. 366 00:16:32,420 --> 00:16:36,080 But it can't hurt to add in that second relation. 367 00:16:36,080 --> 00:16:40,140 >> Now let's make this point and this line coincident. 368 00:16:40,140 --> 00:16:43,070 Again, I'm just hitting this option Make Coincident. 369 00:16:43,070 --> 00:16:46,370 Now we have the general shape of the structure 370 00:16:46,370 --> 00:16:48,790 that's actually going to hold the phone up. 371 00:16:48,790 --> 00:16:51,400 I'm going to just hit F there to kind of center this out. 372 00:16:51,400 --> 00:16:56,650 373 00:16:56,650 --> 00:16:58,690 Looks pretty good. 374 00:16:58,690 --> 00:17:02,530 >> I'm just going to go back here to viewing this plane at a Normal . 375 00:17:02,530 --> 00:17:06,160 If that box is not popping up for you, there is a panel 376 00:17:06,160 --> 00:17:08,950 up again here at the top of your sketching field 377 00:17:08,950 --> 00:17:11,260 where there's kind of this like box outline. 378 00:17:11,260 --> 00:17:14,490 You can hit that, and this little menu pops up. 379 00:17:14,490 --> 00:17:17,770 And again, you have the Normal to operation available to you. 380 00:17:17,770 --> 00:17:22,329 >> Now let's define that 15 degree tilt that I was saying before. 381 00:17:22,329 --> 00:17:23,880 We're going to go to Smart Dimension. 382 00:17:23,880 --> 00:17:25,480 Smart Dimension is just that smart. 383 00:17:25,480 --> 00:17:27,180 It can dimension the length of lines. 384 00:17:27,180 --> 00:17:29,970 It can dimension angles between two lines. 385 00:17:29,970 --> 00:17:31,650 It just figures it out. 386 00:17:31,650 --> 00:17:37,830 >> If we select this vertical line and then select this angled line, 387 00:17:37,830 --> 00:17:40,880 it shows us kind of the angle between them. 388 00:17:40,880 --> 00:17:42,602 If we click on that, this is in degrees. 389 00:17:42,602 --> 00:17:44,060 I guess you could do it in radians. 390 00:17:44,060 --> 00:17:46,120 Degrees I think is more natural. 391 00:17:46,120 --> 00:17:49,351 I'm just going to 15.0 degrees, hit Enter. 392 00:17:49,351 --> 00:17:49,850 Cool. 393 00:17:49,850 --> 00:17:52,580 And now, it's completely constrained. 394 00:17:52,580 --> 00:17:58,420 >> We can also define the length of this line, again using Smart Dimension. 395 00:17:58,420 --> 00:18:04,690 And we can say, I'm just ball parking this kind of by eye, 396 00:18:04,690 --> 00:18:09,430 seems like maybe 5/8 of an inch would be enough. 397 00:18:09,430 --> 00:18:12,920 I'll just say 5 divided by 8. 398 00:18:12,920 --> 00:18:15,939 You can do operations in the Smart Dimension field 399 00:18:15,939 --> 00:18:17,730 like addition, multiplication, subtraction. 400 00:18:17,730 --> 00:18:20,380 401 00:18:20,380 --> 00:18:21,550 >> And we hit that. 402 00:18:21,550 --> 00:18:24,550 And now, we have these dimensions. 403 00:18:24,550 --> 00:18:26,510 You might say oh no, two of these dimensions, 404 00:18:26,510 --> 00:18:29,250 the angle dimension and the length dimension, are crossing. 405 00:18:29,250 --> 00:18:32,250 That's not too pretty, which I would definitely agree with. 406 00:18:32,250 --> 00:18:35,490 You can bring that in here to eliminate that. 407 00:18:35,490 --> 00:18:37,990 >> We'll notice though that one of our lines are still blue. 408 00:18:37,990 --> 00:18:39,864 We want everything in this sketch to be black 409 00:18:39,864 --> 00:18:41,550 before we do any type of extruding. 410 00:18:41,550 --> 00:18:43,000 We need to constrain this. 411 00:18:43,000 --> 00:18:45,220 If you look at this, it might not be obvious to you 412 00:18:45,220 --> 00:18:48,771 where the degree of freedom is. 413 00:18:48,771 --> 00:18:51,270 If we want to figure that out, we can exit Smart Dimension-- 414 00:18:51,270 --> 00:18:54,850 which I do by just clicking it again to turn it off-- and then drag 415 00:18:54,850 --> 00:18:57,430 one of these points. 416 00:18:57,430 --> 00:19:01,660 >> We notice that this can move along this degree of freedom, 417 00:19:01,660 --> 00:19:06,270 which we can prevent by describing the length of this line. 418 00:19:06,270 --> 00:19:08,145 We'll go back to Smart Dimension. 419 00:19:08,145 --> 00:19:11,530 And we're going to dimension this line here. 420 00:19:11,530 --> 00:19:14,450 And we'll call that the thickness of the phone 421 00:19:14,450 --> 00:19:16,257 plus the thickness of our material. 422 00:19:16,257 --> 00:19:17,840 I don't know how thick that should be. 423 00:19:17,840 --> 00:19:19,220 We can pretty simply measure it. 424 00:19:19,220 --> 00:19:21,940 I'll just go grab our calipers here. 425 00:19:21,940 --> 00:19:23,860 And I'm just going to measure the thickness 426 00:19:23,860 --> 00:19:32,530 of the phone It's showing here 0.303 inches. 427 00:19:32,530 --> 00:19:34,556 I have a screen protector on my phone. 428 00:19:34,556 --> 00:19:36,930 It's probably not going to make too much of a difference. 429 00:19:36,930 --> 00:19:42,440 0.303 inches plus two times the thickness of the wall-- we 430 00:19:42,440 --> 00:19:45,050 can kind of I guess at the thickness of the wall. 431 00:19:45,050 --> 00:19:47,940 >> Like I said, this structure will be plenty strong. 432 00:19:47,940 --> 00:19:51,390 We don't really need to worry about making the walls too thin, 433 00:19:51,390 --> 00:19:52,780 unless your paper thin. 434 00:19:52,780 --> 00:19:58,560 So let's say 0.303 inches plus parens two times 435 00:19:58,560 --> 00:20:02,800 the wall thickness, which I'm going to say is-- I'm just guessing here-- 436 00:20:02,800 --> 00:20:06,440 I'll say 0.15 inches, which is the thickness that I made the base. 437 00:20:06,440 --> 00:20:08,420 It seemed to work. 438 00:20:08,420 --> 00:20:09,010 Cool. 439 00:20:09,010 --> 00:20:10,330 >> SolidWorks does all the math. 440 00:20:10,330 --> 00:20:14,560 We can kind of drag this dimension to make it look a little bit prettier. 441 00:20:14,560 --> 00:20:15,400 Nice. 442 00:20:15,400 --> 00:20:19,087 Hit our green arrow and we are completely defined. 443 00:20:19,087 --> 00:20:19,920 Everything is black. 444 00:20:19,920 --> 00:20:21,080 This is great. 445 00:20:21,080 --> 00:20:23,430 >> One thing, and this is just an aesthetic point, 446 00:20:23,430 --> 00:20:25,500 is there's this little triangle here. 447 00:20:25,500 --> 00:20:28,990 Well we don't want that triangle to be sticking out when we extrude it, 448 00:20:28,990 --> 00:20:31,070 because it'll look like a hump in the front face. 449 00:20:31,070 --> 00:20:32,610 We want it to be smooth. 450 00:20:32,610 --> 00:20:36,664 To eliminate that, we can do what's called an extrusion. 451 00:20:36,664 --> 00:20:38,080 There are two types of extrusions. 452 00:20:38,080 --> 00:20:40,160 There's kind of extruding to create material 453 00:20:40,160 --> 00:20:42,520 and extruding to remove material. 454 00:20:42,520 --> 00:20:46,750 We'll extrude to create material in making this feature here 455 00:20:46,750 --> 00:20:47,850 that will hold the phone. 456 00:20:47,850 --> 00:20:49,440 And then, we can remove material here. 457 00:20:49,440 --> 00:20:51,180 And I'll get to that in a second. 458 00:20:51,180 --> 00:20:53,187 >> Let's first exit our sketch. 459 00:20:53,187 --> 00:20:54,520 We have the sketch here defined. 460 00:20:54,520 --> 00:20:57,297 461 00:20:57,297 --> 00:20:59,005 We can go over here and click our sketch. 462 00:20:59,005 --> 00:21:02,420 One thing that I will note is this list of things 463 00:21:02,420 --> 00:21:04,950 on the left-hand panel is called the Feature Tree. 464 00:21:04,950 --> 00:21:08,050 Just like when you're maybe creating variables in your code, 465 00:21:08,050 --> 00:21:11,790 you want to label them in a way that's pretty self explanatory. 466 00:21:11,790 --> 00:21:13,890 We should label everything in our Feature Tree 467 00:21:13,890 --> 00:21:16,420 to also be pretty self explanatory here. 468 00:21:16,420 --> 00:21:19,130 >> This Boss Extrude 1, if we click on that, 469 00:21:19,130 --> 00:21:22,000 it highlights in blue what the feature is, which is the base. 470 00:21:22,000 --> 00:21:25,210 But just glancing at the Feature Tree, if I saw Boss Extrude 1, 471 00:21:25,210 --> 00:21:28,510 that's not at all illustrative to what it does functionally. 472 00:21:28,510 --> 00:21:29,550 We can rename that. 473 00:21:29,550 --> 00:21:32,410 And the way to do that is just once it's highlighted in blue, just 474 00:21:32,410 --> 00:21:33,610 click and hold. 475 00:21:33,610 --> 00:21:36,300 And now, you'll see that you have the ability to rename it. 476 00:21:36,300 --> 00:21:37,250 Let's call that Base. 477 00:21:37,250 --> 00:21:39,990 478 00:21:39,990 --> 00:21:43,440 >> Now if we click on Base, again the base will highlight. 479 00:21:43,440 --> 00:21:45,749 And I think that's just a lot more helpful. 480 00:21:45,749 --> 00:21:48,540 It might not really make a difference in a simple design like this, 481 00:21:48,540 --> 00:21:51,670 but for a really complicated part or one that has a lot of features, 482 00:21:51,670 --> 00:21:54,040 it will help you. 483 00:21:54,040 --> 00:21:56,550 >> Let's now extrude this part. 484 00:21:56,550 --> 00:21:59,180 We're going to click on our sketch, go back 485 00:21:59,180 --> 00:22:05,070 to Features in this tab display pane here. 486 00:22:05,070 --> 00:22:09,940 And we are going to go Extrude Boss/Base again. 487 00:22:09,940 --> 00:22:13,320 488 00:22:13,320 --> 00:22:15,830 It's asking us reverse direction to sketch. 489 00:22:15,830 --> 00:22:17,970 Well, that might not initially be obvious to us 490 00:22:17,970 --> 00:22:22,070 which direction that is, so we can hit Yes and kind of correct it later. 491 00:22:22,070 --> 00:22:25,400 >> We're going to click on our feature here. 492 00:22:25,400 --> 00:22:30,780 And oh no, we see that it is extruding in the wrong direction. 493 00:22:30,780 --> 00:22:32,940 That's a pretty easy thing to correct. 494 00:22:32,940 --> 00:22:36,580 We just need to tell the extrusion to extrude it in the opposite direction. 495 00:22:36,580 --> 00:22:39,920 >> In our left pane over here, you'll notice that there are these two arrows. 496 00:22:39,920 --> 00:22:42,920 And when we hover over it, it says Reverse Direction. 497 00:22:42,920 --> 00:22:46,830 So if we click on that, now we notice that it is now 498 00:22:46,830 --> 00:22:49,050 extruding in the correct direction. 499 00:22:49,050 --> 00:22:51,190 >> Right next to that is kind of a drop down. 500 00:22:51,190 --> 00:22:54,910 And there a bunch of options in here-- Blind, Through All, Up To Next. 501 00:22:54,910 --> 00:23:00,510 We want to, I guess we could enter the thickness of our base 502 00:23:00,510 --> 00:23:04,530 as the dimension for how deep to extrude it. 503 00:23:04,530 --> 00:23:09,790 But that's kind of sketchy-- no pun intended. 504 00:23:09,790 --> 00:23:12,880 Let's go to Up To Next. 505 00:23:12,880 --> 00:23:14,470 Oops, sorry. 506 00:23:14,470 --> 00:23:21,730 I believe it iis-- I thought it was Up To Next. 507 00:23:21,730 --> 00:23:24,896 508 00:23:24,896 --> 00:23:26,770 You can just click on the surface here if you 509 00:23:26,770 --> 00:23:30,000 don't know which one it is, like I did not just. 510 00:23:30,000 --> 00:23:31,750 SolidWorks will figure it out for you. 511 00:23:31,750 --> 00:23:34,190 We'll hit our green arrow. 512 00:23:34,190 --> 00:23:38,240 And now we have the feature that will be actually holding the phone. 513 00:23:38,240 --> 00:23:42,030 It's now starting to resemble what it will look like in the final product. 514 00:23:42,030 --> 00:23:44,530 >> You might think at this point well, in the finished product 515 00:23:44,530 --> 00:23:46,060 there's this kind of curve here. 516 00:23:46,060 --> 00:23:50,230 And it's curved on the back I don't know if you can really see that. 517 00:23:50,230 --> 00:23:51,990 And we didn't sketch that in. 518 00:23:51,990 --> 00:23:54,460 Those features are what are called fillets. 519 00:23:54,460 --> 00:23:57,470 Fillets are something that we use in mechanical engineering 520 00:23:57,470 --> 00:24:00,220 to eliminate stress concentrations. 521 00:24:00,220 --> 00:24:03,390 >> You can imagine if you have a part that has two lines coming together 522 00:24:03,390 --> 00:24:07,520 at a really shallow angle, they'll create kind of a really sharp point. 523 00:24:07,520 --> 00:24:11,550 And if that part is subjected to any stresses and strains in that plane, 524 00:24:11,550 --> 00:24:14,900 all of those stresses will concentrate at the vertex of that point. 525 00:24:14,900 --> 00:24:17,000 So to eliminate that, we add a fillet, which 526 00:24:17,000 --> 00:24:21,220 just rounds that surface off and smooths everything out. 527 00:24:21,220 --> 00:24:25,020 >> If you're interested in kind of the logic and the material science by that, 528 00:24:25,020 --> 00:24:26,550 just Google "stress concentrations." 529 00:24:26,550 --> 00:24:28,970 But at a high level, fillets make it look nicer too. 530 00:24:28,970 --> 00:24:31,100 So we'll add those in. 531 00:24:31,100 --> 00:24:33,820 We'll do that kind of at the end, as that's pretty quick. 532 00:24:33,820 --> 00:24:35,990 >> You'll notice though that there's this hump that I was talking about. 533 00:24:35,990 --> 00:24:37,365 And it does not look good at all. 534 00:24:37,365 --> 00:24:39,440 So let's get rid of that. 535 00:24:39,440 --> 00:24:41,330 We're going to just highlight this face here. 536 00:24:41,330 --> 00:24:43,500 Oops, I did not mean to do that. 537 00:24:43,500 --> 00:24:45,985 Highlight this face here and go Normal to it. 538 00:24:45,985 --> 00:24:48,760 And we're just going to add a sketch here 539 00:24:48,760 --> 00:24:52,050 that will get rid of this little triangle. 540 00:24:52,050 --> 00:24:57,475 >> Let's relabel this Boss Extrude 2 to be, let's just say Phone Support. 541 00:24:57,475 --> 00:25:00,280 542 00:25:00,280 --> 00:25:03,470 And if we hit the little Plus button right here, 543 00:25:03,470 --> 00:25:05,840 you'll see that there is a sketch here. 544 00:25:05,840 --> 00:25:08,870 By default, SolidWorks kind of hides the sketches away from you 545 00:25:08,870 --> 00:25:12,380 once you're done with them, as it will kind of cloud how the part looks. 546 00:25:12,380 --> 00:25:15,870 But we need to reference some of the geometry that's in it. 547 00:25:15,870 --> 00:25:18,640 >> If we just kind of hover over it, this little box pops up. 548 00:25:18,640 --> 00:25:21,560 And there are these I guess they're little glasses. 549 00:25:21,560 --> 00:25:23,350 We can hit that button. 550 00:25:23,350 --> 00:25:26,330 And now the sketch is visible to us. 551 00:25:26,330 --> 00:25:30,070 552 00:25:30,070 --> 00:25:31,680 Or at least, it should be. 553 00:25:31,680 --> 00:25:33,080 Yeah. 554 00:25:33,080 --> 00:25:35,466 If I just hit F here to zoom in, you'll notice that now 555 00:25:35,466 --> 00:25:38,090 that we have access to all of these lines and their dimensions. 556 00:25:38,090 --> 00:25:41,540 >> The cool thing about this is we can create another sketch that actually 557 00:25:41,540 --> 00:25:45,180 references the geometry of a different sketch. 558 00:25:45,180 --> 00:25:48,880 If we sketch on this plane, which we can do by just highlighting it, 559 00:25:48,880 --> 00:25:52,604 hitting Sketch in this upper toolbar over here, and then Sketch again, 560 00:25:52,604 --> 00:25:54,020 now we're sketching on this plane. 561 00:25:54,020 --> 00:25:56,603 And we're actually just going to create a little triangle here 562 00:25:56,603 --> 00:25:59,080 that references all of these points that we made before. 563 00:25:59,080 --> 00:26:02,340 And then, we're just going to extrude that away or cut it away. 564 00:26:02,340 --> 00:26:05,010 >> Let's just go create lines are here, zoom in a little bit 565 00:26:05,010 --> 00:26:06,830 so this is clearer. 566 00:26:06,830 --> 00:26:09,530 Start at the vertex down here, you can see I'm drawing a line. 567 00:26:09,530 --> 00:26:14,070 I'm going to bring it to this point, bring it to this point, 568 00:26:14,070 --> 00:26:15,502 and make it closed. 569 00:26:15,502 --> 00:26:17,460 And you'll see that all of the lines are black. 570 00:26:17,460 --> 00:26:19,630 And we didn't even need to add in any dimensions. 571 00:26:19,630 --> 00:26:22,755 That's because we've already defined those dimensions in a previous sketch. 572 00:26:22,755 --> 00:26:24,590 And now, we're referencing those geometries. 573 00:26:24,590 --> 00:26:28,370 >> We hit Green Check, Insert Line, Green Check. 574 00:26:28,370 --> 00:26:29,810 Now that's completely defined. 575 00:26:29,810 --> 00:26:31,130 We'll exit this sketch. 576 00:26:31,130 --> 00:26:34,080 And we're going to cut that little triangle that we made away, 577 00:26:34,080 --> 00:26:36,960 and down the arrow or I guess in this orientation, 578 00:26:36,960 --> 00:26:40,400 down the direction of our support. 579 00:26:40,400 --> 00:26:41,610 Cool. 580 00:26:41,610 --> 00:26:42,880 >> I'm just going to go here. 581 00:26:42,880 --> 00:26:45,042 Now, we're not going to Extrude Boss/Base. 582 00:26:45,042 --> 00:26:46,500 We're not going to create material. 583 00:26:46,500 --> 00:26:48,440 We want to cut material away. 584 00:26:48,440 --> 00:26:51,560 A few options over, there's this option to Extrude Cut. 585 00:26:51,560 --> 00:26:53,450 Let's hit that. 586 00:26:53,450 --> 00:26:57,170 And you'll notice now, that SolidWorks is going to take material away 587 00:26:57,170 --> 00:26:59,624 from this triangle that we've defined. 588 00:26:59,624 --> 00:27:01,415 Let's go and let's just click this surface. 589 00:27:01,415 --> 00:27:08,150 590 00:27:08,150 --> 00:27:08,650 No. 591 00:27:08,650 --> 00:27:13,160 592 00:27:13,160 --> 00:27:17,550 And you can select the option Through All in this drop down. 593 00:27:17,550 --> 00:27:20,870 All that does is it will extrude this forever. 594 00:27:20,870 --> 00:27:22,300 Our part doesn't exist forever. 595 00:27:22,300 --> 00:27:24,222 It only exists for a couple of inches. 596 00:27:24,222 --> 00:27:25,930 It will take everything that we need off. 597 00:27:25,930 --> 00:27:30,120 >> That's typically a pretty easy way to do cuts. 598 00:27:30,120 --> 00:27:32,910 You just kind of cut all of that material away. 599 00:27:32,910 --> 00:27:34,940 Whereas in extrusions, you want to define 600 00:27:34,940 --> 00:27:37,010 how much material you want to create. 601 00:27:37,010 --> 00:27:39,150 We'll hit our green check mark. 602 00:27:39,150 --> 00:27:40,680 >> And all of that material goes away. 603 00:27:40,680 --> 00:27:43,109 And now, we're left with this smooth face. 604 00:27:43,109 --> 00:27:45,400 We don't really need this sketch anymore, so we go back 605 00:27:45,400 --> 00:27:49,500 and hide it, which we can just do again by right clicking and now hitting 606 00:27:49,500 --> 00:27:50,680 the Hide button. 607 00:27:50,680 --> 00:27:53,660 And it has disappeared. 608 00:27:53,660 --> 00:28:01,340 >> I guess we can label this cut by just saying Front Face Cut, hitting Enter. 609 00:28:01,340 --> 00:28:03,500 We'll just make it a little bit clearer. 610 00:28:03,500 --> 00:28:04,340 Cool. 611 00:28:04,340 --> 00:28:05,540 We're getting there. 612 00:28:05,540 --> 00:28:08,060 We just have a couple of things left to do. 613 00:28:08,060 --> 00:28:10,840 >> What we're going to now do is add. 614 00:28:10,840 --> 00:28:13,820 You'll notice that there is a rectangular cut in here. 615 00:28:13,820 --> 00:28:15,890 It's what the phone actually slides into. 616 00:28:15,890 --> 00:28:17,730 And then I just made a little cut here so 617 00:28:17,730 --> 00:28:20,550 that you can access the Home button of this particular phone 618 00:28:20,550 --> 00:28:22,460 while it's sitting in the dock. 619 00:28:22,460 --> 00:28:23,910 Let's add those two features in. 620 00:28:23,910 --> 00:28:28,549 And we'll add a couple of finishing details and we'll be done. 621 00:28:28,549 --> 00:28:31,340 This is, you might think, well, how are we going to sketch on this? 622 00:28:31,340 --> 00:28:33,100 We don't want to sketch on this face. 623 00:28:33,100 --> 00:28:35,660 We can just sketch on this face. 624 00:28:35,660 --> 00:28:37,340 We're going to hit Normal to. 625 00:28:37,340 --> 00:28:39,920 And now we have access to sketching on this face. 626 00:28:39,920 --> 00:28:42,350 And we're looking down it. 627 00:28:42,350 --> 00:28:44,350 >> It's kind of the same process here. 628 00:28:44,350 --> 00:28:46,450 There's kind of this rhythm where we select 629 00:28:46,450 --> 00:28:48,180 a face that we're going to sketch on. 630 00:28:48,180 --> 00:28:50,937 We look at it at the normal, so that we're looking down on it. 631 00:28:50,937 --> 00:28:52,270 And then, we create some sketch. 632 00:28:52,270 --> 00:28:54,061 And then, we do something with that sketch. 633 00:28:54,061 --> 00:28:58,240 Maybe we make a cut or we create some material with Extrude Boss/Base. 634 00:28:58,240 --> 00:29:02,860 >> Same thing again here as we've done the previous two iterations. 635 00:29:02,860 --> 00:29:04,240 We're looking down on it. 636 00:29:04,240 --> 00:29:06,329 We want to select it as a sketch surface. 637 00:29:06,329 --> 00:29:07,370 It's highlighted in blue. 638 00:29:07,370 --> 00:29:11,320 So again, we hit Sketch, Sketch just as we've done before. 639 00:29:11,320 --> 00:29:14,776 And now we've created our sketch and we'll make that cut. 640 00:29:14,776 --> 00:29:16,650 One thing that we need to be aware of though, 641 00:29:16,650 --> 00:29:18,649 and this will come into play in just little bit, 642 00:29:18,649 --> 00:29:21,230 is that the corners of our phone are rounded. 643 00:29:21,230 --> 00:29:25,832 If we just make this kind of a prismatic cut, the phone will still fit inside, 644 00:29:25,832 --> 00:29:27,290 but it might kind of wiggle around. 645 00:29:27,290 --> 00:29:28,620 It might not be as secure. 646 00:29:28,620 --> 00:29:31,770 >> We can add little complements in here to complement 647 00:29:31,770 --> 00:29:34,630 the rounded corners of our phone. 648 00:29:34,630 --> 00:29:35,800 It's kind of a small detail. 649 00:29:35,800 --> 00:29:38,390 And it won't make too much a difference, but it's 650 00:29:38,390 --> 00:29:42,220 nice to kind of design the part in its entirety. 651 00:29:42,220 --> 00:29:43,260 >> Let's go here. 652 00:29:43,260 --> 00:29:48,430 We're going to just draw a rectangle on our surface here. 653 00:29:48,430 --> 00:29:50,900 And cool. 654 00:29:50,900 --> 00:29:52,990 Now let's define it. 655 00:29:52,990 --> 00:29:55,180 We're going to go to Smart Dimension here. 656 00:29:55,180 --> 00:29:58,305 Let's define it to be the width of our phone, which I've already forgotten. 657 00:29:58,305 --> 00:30:02,670 658 00:30:02,670 --> 00:30:11,010 I'm just measuring it here-- 2.305 inches. 659 00:30:11,010 --> 00:30:13,860 >> And we're going to kind of add a little comfort zone to that 660 00:30:13,860 --> 00:30:16,720 so that you can easily take the phone in and out of the dock 661 00:30:16,720 --> 00:30:19,330 without having to kind of pull them apart. 662 00:30:19,330 --> 00:30:24,270 That would be kind of what we call that is that they're interfering. 663 00:30:24,270 --> 00:30:25,920 And we don't want that here. 664 00:30:25,920 --> 00:30:29,450 We want it to be easy to take it in and out. 665 00:30:29,450 --> 00:30:33,800 >> We said 2.305 inches is the width. 666 00:30:33,800 --> 00:30:37,550 And then, we'll add kind of a comfort spacing 667 00:30:37,550 --> 00:30:39,770 or a buffer spacing on each side. 668 00:30:39,770 --> 00:30:44,050 So let's say two times some thickness. 669 00:30:44,050 --> 00:30:46,280 What is that thickness going to be? 670 00:30:46,280 --> 00:30:50,307 We can just kind of guess arbitrarily here at some thickness. 671 00:30:50,307 --> 00:30:52,140 If you have calipers with you, you can maybe 672 00:30:52,140 --> 00:30:59,170 open them up to say, I don't know, 25 thou. 673 00:30:59,170 --> 00:31:07,450 25 thou is 25 thousandths of an inch or 25 times 0.001. 674 00:31:07,450 --> 00:31:11,550 I'm just kind of guessing here, but I think that'll be enough spacing. 675 00:31:11,550 --> 00:31:19,570 We'll do that on each side-- say 20 thou-- two times 0.020 inches. 676 00:31:19,570 --> 00:31:21,240 >> That is now the width that needs to be. 677 00:31:21,240 --> 00:31:23,800 And we'll define its height. 678 00:31:23,800 --> 00:31:28,190 This will be the thickness of our phone plus that same buffer. 679 00:31:28,190 --> 00:31:30,960 I think it was 0.303 inches, but I'm not sure. 680 00:31:30,960 --> 00:31:34,910 681 00:31:34,910 --> 00:31:39,960 0.303 inch is the thickness of the phone. 682 00:31:39,960 --> 00:31:46,000 >> Let's say 0.303 plus two times 0.020. 683 00:31:46,000 --> 00:31:49,626 | at 20 thousandths thick buffer on each side. 684 00:31:49,626 --> 00:31:51,625 And I just multiplied it by two because, there's 685 00:31:51,625 --> 00:31:54,560 a buffer inside, the front and the back and side and side. 686 00:31:54,560 --> 00:31:55,780 Hit Enter. 687 00:31:55,780 --> 00:31:56,600 Cool. 688 00:31:56,600 --> 00:31:59,127 >> Now you might be thinking, oh my gosh, why 689 00:31:59,127 --> 00:32:01,960 is this all blue when we have just defined the width and the height? 690 00:32:01,960 --> 00:32:04,621 That's because we haven't located it on this plane. 691 00:32:04,621 --> 00:32:06,120 We can do this pretty easily though. 692 00:32:06,120 --> 00:32:09,040 We don't need to add dimensions in because we want it to be centered. 693 00:32:09,040 --> 00:32:11,190 >> We don't need to add dimensions in to say 694 00:32:11,190 --> 00:32:14,319 this line should be so and so inches away from this line. 695 00:32:14,319 --> 00:32:15,360 We don't need to do that. 696 00:32:15,360 --> 00:32:17,450 We can have SolidWorks figure that out for us. 697 00:32:17,450 --> 00:32:20,620 And one way to do that-- and this is kind of I think one of the easier ways 698 00:32:20,620 --> 00:32:24,500 to do it-- is to add lines and then add relations to them. 699 00:32:24,500 --> 00:32:28,332 And these can be called construction geometries. 700 00:32:28,332 --> 00:32:30,290 A construction geometry is just a line that you 701 00:32:30,290 --> 00:32:33,916 don't plan on doing anything with as far as extrusions are concerned. 702 00:32:33,916 --> 00:32:35,790 You're not going to cut with it or you're not 703 00:32:35,790 --> 00:32:37,220 going to create material with it. 704 00:32:37,220 --> 00:32:40,319 You're just going to use it as a reference. 705 00:32:40,319 --> 00:32:41,610 That might sound kind of lofty. 706 00:32:41,610 --> 00:32:43,886 I'll nail that down here. 707 00:32:43,886 --> 00:32:45,010 We're still in Sketch mode. 708 00:32:45,010 --> 00:32:47,530 If we go the Line and hit this little arrow next to it, 709 00:32:47,530 --> 00:32:48,940 this drop down will come. 710 00:32:48,940 --> 00:32:51,940 And we have a Normal line option, which is what we've been using before, 711 00:32:51,940 --> 00:32:55,240 or a Center line, which will create a construction geometry. 712 00:32:55,240 --> 00:32:56,180 Let's hit that. 713 00:32:56,180 --> 00:32:58,950 And this will create a dashed line. 714 00:32:58,950 --> 00:33:03,780 >> Let's draw a line between this side and here like so. 715 00:33:03,780 --> 00:33:06,290 Zoom in and you can see that it's dashed. 716 00:33:06,290 --> 00:33:12,050 And then, let's do it again over here. 717 00:33:12,050 --> 00:33:15,610 If we make these two lines equal, our smaller rectangle 718 00:33:15,610 --> 00:33:20,030 will be centered at least horizontally inside the bigger rectangle. 719 00:33:20,030 --> 00:33:22,084 They don't need to necessarily be co-linear, 720 00:33:22,084 --> 00:33:24,250 meaning that they don't need to be on the same line. 721 00:33:24,250 --> 00:33:29,930 But they do necessarily need to be perpendicular to both of these faces. 722 00:33:29,930 --> 00:33:31,930 >> Let's hit OK and let's start adding relations. 723 00:33:31,930 --> 00:33:34,390 SolidWorks is smart enough to know that just by the way 724 00:33:34,390 --> 00:33:36,990 I drew it they are both horizontal, as you 725 00:33:36,990 --> 00:33:40,342 can see by these horizontal lines here-- this little green box. 726 00:33:40,342 --> 00:33:42,300 So we don't even need to do anything with that. 727 00:33:42,300 --> 00:33:44,220 All we need to do now is equate them. 728 00:33:44,220 --> 00:33:46,370 And SolidWorks will now center the box. 729 00:33:46,370 --> 00:33:51,160 >> We highlight one, go over here and highlight the other-- again, 730 00:33:51,160 --> 00:33:53,305 holding down Control and clicking on it. 731 00:33:53,305 --> 00:33:55,520 And say, make them equal. 732 00:33:55,520 --> 00:33:57,890 And like that, SolidWorks has centered the box. 733 00:33:57,890 --> 00:34:03,782 Again, I'm just zooming out by rolling on the jog wheel on the mouse. 734 00:34:03,782 --> 00:34:05,490 And we could, if we wanted to, pan around 735 00:34:05,490 --> 00:34:07,114 by again holding down on the jog wheel. 736 00:34:07,114 --> 00:34:09,779 Let's do the same process to center it vertically. 737 00:34:09,779 --> 00:34:11,070 I'm just going to go down here. 738 00:34:11,070 --> 00:34:18,739 I'll go a little bit faster this time, create this vertical line, 739 00:34:18,739 --> 00:34:21,920 create another vertical line. 740 00:34:21,920 --> 00:34:25,709 Again, I'm double clicking to get out of Line mode. 741 00:34:25,709 --> 00:34:27,250 And then, we hit our green arrow now. 742 00:34:27,250 --> 00:34:32,530 >> And let's equate them-- click one, Control click, highlight the other, 743 00:34:32,530 --> 00:34:33,690 and then Make Equal. 744 00:34:33,690 --> 00:34:36,860 Now everything's black, and we're going to go. 745 00:34:36,860 --> 00:34:39,260 Exit the Sketch, kind of the same thing. 746 00:34:39,260 --> 00:34:42,820 Now we're going to make an extruded cut down here. 747 00:34:42,820 --> 00:34:46,570 And it's up to us now how thick we want to make that cut. 748 00:34:46,570 --> 00:34:48,469 >> This doesn't so much matter. 749 00:34:48,469 --> 00:34:49,969 It's kind of up to us. 750 00:34:49,969 --> 00:34:52,600 I'll say just based on the geometry maybe 751 00:34:52,600 --> 00:34:55,230 it'll be double what it is right now. 752 00:34:55,230 --> 00:34:57,400 Right now, it's at 0.15 inches thick. 753 00:34:57,400 --> 00:35:01,880 If we make it 0.3 inches thick, that looks pretty good. 754 00:35:01,880 --> 00:35:07,711 We can probably go a little bit deeper-- maybe 0.40 inches thick. 755 00:35:07,711 --> 00:35:08,210 Yeah. 756 00:35:08,210 --> 00:35:09,090 That looks good. 757 00:35:09,090 --> 00:35:10,450 Hit the green arrow. 758 00:35:10,450 --> 00:35:15,090 And now we have this slot that the phone will sit in. 759 00:35:15,090 --> 00:35:18,690 >> Now, we need to add kind of this little cut out for the Home button. 760 00:35:18,690 --> 00:35:20,734 I guess this is not completely necessary if you 761 00:35:20,734 --> 00:35:22,900 don't need to use your phone while it's in the dock. 762 00:35:22,900 --> 00:35:25,980 But it's a nice feature to have. 763 00:35:25,980 --> 00:35:29,210 And it takes little effort on our end, so we may as well add it in. 764 00:35:29,210 --> 00:35:29,710 Same thing. 765 00:35:29,710 --> 00:35:31,920 Let's highlight this face, go Normal to it. 766 00:35:31,920 --> 00:35:36,370 And we're just going to sketch on this face and we'll be done. 767 00:35:36,370 --> 00:35:38,950 Again, his Sketch, Sketch. 768 00:35:38,950 --> 00:35:40,810 Now, we're going to draw a circle. 769 00:35:40,810 --> 00:35:44,380 We can just kind of go up here into our shapes menu and click Circle. 770 00:35:44,380 --> 00:35:48,450 And let's just draw a circle kind of in the middle of nowhere. 771 00:35:48,450 --> 00:35:50,990 And we'll start to add relations to it. 772 00:35:50,990 --> 00:35:54,020 >> We're going to create a vertical line that the center of the circle 773 00:35:54,020 --> 00:35:55,470 will be coincident with. 774 00:35:55,470 --> 00:35:57,840 And that way, our circle is centered on the phone. 775 00:35:57,840 --> 00:35:59,850 And when we slip the phone into the dock, 776 00:35:59,850 --> 00:36:03,450 the Home button will line up with the cut out for the Home button, 777 00:36:03,450 --> 00:36:07,410 because we know that the Home button on our phone is in the center of it. 778 00:36:07,410 --> 00:36:11,650 >> We're going to go here and create a center line. 779 00:36:11,650 --> 00:36:14,800 And I'm just going to find the midpoint of this bottom line. 780 00:36:14,800 --> 00:36:18,130 If I try to start a line on this bottom line, 781 00:36:18,130 --> 00:36:21,080 you'll notice that there is a little yellow button. 782 00:36:21,080 --> 00:36:25,230 And when we hover over that, this little icon pops up next our pencil. 783 00:36:25,230 --> 00:36:28,000 And that icon is aligned with a green dot in the middle of it. 784 00:36:28,000 --> 00:36:31,410 >> When you see that icon, that means that that's the center point of that line. 785 00:36:31,410 --> 00:36:35,040 So if we draw off of that, we click and draw upwards, 786 00:36:35,040 --> 00:36:39,290 we've just drawn a vertical line from that midpoint. 787 00:36:39,290 --> 00:36:41,840 I did that kind of quickly, so I'll just do it again. 788 00:36:41,840 --> 00:36:43,465 And let's say that I don't see that. 789 00:36:43,465 --> 00:36:44,590 It's not popping up for me. 790 00:36:44,590 --> 00:36:46,460 We can do it even a simpler way. 791 00:36:46,460 --> 00:36:47,560 >> We'll go to center line. 792 00:36:47,560 --> 00:36:49,920 And we'll draw. 793 00:36:49,920 --> 00:36:51,386 We have this line here. 794 00:36:51,386 --> 00:36:52,760 But it's not at the center point. 795 00:36:52,760 --> 00:36:54,590 It's not centered against here. 796 00:36:54,590 --> 00:36:58,230 So what we can do is, we can draw a point, which we go to our Shapes menu, 797 00:36:58,230 --> 00:37:01,200 see a Point, find the midpoint here. 798 00:37:01,200 --> 00:37:06,276 You see that it pops up when we get close to it-- drop point there, here. 799 00:37:06,276 --> 00:37:09,400 The one thing you may notice that's different about all the other shapes is 800 00:37:09,400 --> 00:37:11,149 the point thing is still highlighted, even 801 00:37:11,149 --> 00:37:13,370 after you click the green check mark. 802 00:37:13,370 --> 00:37:15,210 Just hit it again to unhighlight it. 803 00:37:15,210 --> 00:37:19,755 And that will make this point and the base of our line be coincident. 804 00:37:19,755 --> 00:37:22,150 It accomplishes the same task. 805 00:37:22,150 --> 00:37:24,940 >> Now we're going to take the center of our Home button, 806 00:37:24,940 --> 00:37:28,160 Control click our vertical line, highlight the both of them, 807 00:37:28,160 --> 00:37:29,410 and make them coincident. 808 00:37:29,410 --> 00:37:32,019 Now our Home button is centered. 809 00:37:32,019 --> 00:37:33,310 We can't move it left to right. 810 00:37:33,310 --> 00:37:34,820 We can only move it up and down. 811 00:37:34,820 --> 00:37:36,830 And we can change its diameter. 812 00:37:36,830 --> 00:37:38,019 >> How big should we make it? 813 00:37:38,019 --> 00:37:38,560 I don't know. 814 00:37:38,560 --> 00:37:39,915 Let's measure it. 815 00:37:39,915 --> 00:37:44,470 If we look on our phone here, we take our calipers, 816 00:37:44,470 --> 00:37:47,590 and we can measure the diameter of the Home button. 817 00:37:47,590 --> 00:37:50,550 And it's nice to give it kind of a little bit of wiggle room, 818 00:37:50,550 --> 00:37:53,060 so we'll make it a little bit bigger than it needs to be. 819 00:37:53,060 --> 00:37:56,390 >> That's because when your phone is sitting in the dock, 820 00:37:56,390 --> 00:37:58,760 if it were exactly the size of the Home button, 821 00:37:58,760 --> 00:38:02,565 you kind of have to stick your finger like perpendicularly in 822 00:38:02,565 --> 00:38:04,300 to be able to access the Home button. 823 00:38:04,300 --> 00:38:07,420 Whereas, if we make it bigger, you can kind of hit it at an angle 824 00:38:07,420 --> 00:38:11,300 and see all the snapshots that you have missed. 825 00:38:11,300 --> 00:38:16,380 >> Let's go here and we'll measure on the phone. 826 00:38:16,380 --> 00:38:18,170 And I'm just eyeing it again here. 827 00:38:18,170 --> 00:38:20,830 828 00:38:20,830 --> 00:38:23,256 That looks to be comfortable. it says 0.674. 829 00:38:23,256 --> 00:38:24,700 We'll make a round number. 830 00:38:24,700 --> 00:38:26,441 Let's say 0.65. 831 00:38:26,441 --> 00:38:26,940 Yeah. 832 00:38:26,940 --> 00:38:28,850 That seems comfortable. 833 00:38:28,850 --> 00:38:31,780 Some of this is kind of guesswork because we're not 834 00:38:31,780 --> 00:38:34,910 designing a really kind of nailed-down part. 835 00:38:34,910 --> 00:38:37,454 This part's not accomplishing any real task. 836 00:38:37,454 --> 00:38:38,620 It's just holding something. 837 00:38:38,620 --> 00:38:41,035 So it's OK to do a little bit of guesswork. 838 00:38:41,035 --> 00:38:43,570 839 00:38:43,570 --> 00:38:45,110 >> Let's Smart Dimension this diameter. 840 00:38:45,110 --> 00:38:47,570 We just said it was going to be 0.65 inches. 841 00:38:47,570 --> 00:38:49,690 We go up in our menu up in the top left. 842 00:38:49,690 --> 00:38:51,210 Again, hit Smart Dimension. 843 00:38:51,210 --> 00:38:53,220 If you just click anywhere on the circle, 844 00:38:53,220 --> 00:38:56,401 it's smart enough to know that we're talking about the diameter. 845 00:38:56,401 --> 00:38:58,400 Whether you kind of drag it off to the side here 846 00:38:58,400 --> 00:39:02,680 and it gives you that little phi symbol or you hold it directly above, 847 00:39:02,680 --> 00:39:03,770 it's the same thing. 848 00:39:03,770 --> 00:39:05,590 You're defining its diameter. 849 00:39:05,590 --> 00:39:09,070 >> Let's click here and we're going to say 0.650. 850 00:39:09,070 --> 00:39:09,750 Hit Enter. 851 00:39:09,750 --> 00:39:12,650 And now, the diameter is defined. 852 00:39:12,650 --> 00:39:15,410 And what we need to do now is define the height from the bottom. 853 00:39:15,410 --> 00:39:17,909 This is probably the trickiest part of this whole operation. 854 00:39:17,909 --> 00:39:20,160 855 00:39:20,160 --> 00:39:22,940 >> In doing so, we want the center of our circle 856 00:39:22,940 --> 00:39:25,500 to line up with the center of the Home button. 857 00:39:25,500 --> 00:39:28,400 Just by kind of eyeing it again with a pair of calipers, 858 00:39:28,400 --> 00:39:33,210 we can measure the distance between the center of our Home button 859 00:39:33,210 --> 00:39:35,160 at the bottom of the phone. 860 00:39:35,160 --> 00:39:38,112 Ideally, we would have a really detailed spec sheet of our phone 861 00:39:38,112 --> 00:39:40,570 and we could just look at the spec sheet and figure out oh, 862 00:39:40,570 --> 00:39:44,090 the center of this button is so and so inches 863 00:39:44,090 --> 00:39:47,180 from the bottom plane of the phone. 864 00:39:47,180 --> 00:39:50,145 >> But we don't have access to that, so we'll just measure it. 865 00:39:50,145 --> 00:39:52,379 And it'll be pretty accurate. 866 00:39:52,379 --> 00:39:54,170 I'm just kind of eyeing it here, the center 867 00:39:54,170 --> 00:39:56,920 of the Home button to the bottom of the phone. 868 00:39:56,920 --> 00:40:05,930 It looks to be about 0.329 inches, maybe a little bigger. 869 00:40:05,930 --> 00:40:12,900 870 00:40:12,900 --> 00:40:21,520 Let's call it 0.348 inches. 871 00:40:21,520 --> 00:40:24,260 >> We now know that the bottom plane of our phone 872 00:40:24,260 --> 00:40:27,350 is 0.348 inches away from the center line. 873 00:40:27,350 --> 00:40:30,310 But the bottom plane of the phone is at some angle, 874 00:40:30,310 --> 00:40:32,400 so how are we going to figure this out? 875 00:40:32,400 --> 00:40:34,510 I don't know. 876 00:40:34,510 --> 00:40:39,020 Let's go to our Cut Extrusion here, which I notice now 877 00:40:39,020 --> 00:40:41,140 that I did not label, so we can do that now. 878 00:40:41,140 --> 00:40:43,890 We'll call this Phone Slots. 879 00:40:43,890 --> 00:40:49,244 880 00:40:49,244 --> 00:40:51,660 And there are a couple different ways that we can do this. 881 00:40:51,660 --> 00:40:55,530 We can say, we can Smart Dimension it in a couple of different ways. 882 00:40:55,530 --> 00:40:59,850 By this angle-- and this gets into of this is a little bit more tricky-- 883 00:40:59,850 --> 00:41:05,260 let's look at it at an angle where we have access visually to the plane 884 00:41:05,260 --> 00:41:08,480 where the phone is going to be sitting on and our Home button. 885 00:41:08,480 --> 00:41:13,130 >> We go into Smart Dimension, and I'm going to dimension from this line 886 00:41:13,130 --> 00:41:16,090 to the center of our hole here, which gets highlighted. 887 00:41:16,090 --> 00:41:19,500 888 00:41:19,500 --> 00:41:21,686 And now, I don't even remember what the number. 889 00:41:21,686 --> 00:41:23,310 I'm just going to quickly remeasure it. 890 00:41:23,310 --> 00:41:33,560 I think it was 0.348. 891 00:41:33,560 --> 00:41:35,480 Yeah, 0.348 sounds good. 892 00:41:35,480 --> 00:41:39,903 Now we'll add that 0.348 in-- 0.348. 893 00:41:39,903 --> 00:41:41,870 Hit Enter. 894 00:41:41,870 --> 00:41:43,990 And our phone is defined. 895 00:41:43,990 --> 00:41:45,490 Our button is defined. 896 00:41:45,490 --> 00:41:48,450 Hit the check mark. 897 00:41:48,450 --> 00:41:53,420 >> And here's kind of a subtle point that would be kind of easy to miss. 898 00:41:53,420 --> 00:41:57,850 You'll notice that the center of our circle actually sits below this line. 899 00:41:57,850 --> 00:42:01,480 That means that if we extrude through the sides 900 00:42:01,480 --> 00:42:05,740 where the Home button cut out is made, we'll actually start to curve back up. 901 00:42:05,740 --> 00:42:10,510 We can just eliminate that by drawing kind of a rectangle above the phone. 902 00:42:10,510 --> 00:42:13,036 >> If we go to our square thing here. 903 00:42:13,036 --> 00:42:20,290 And we go to this point, just kind of draw a rectangle randomly in the sky, 904 00:42:20,290 --> 00:42:24,040 and then make the other edge of it be-- I'll just click over here-- 905 00:42:24,040 --> 00:42:28,850 make this point be coincident with the circle. 906 00:42:28,850 --> 00:42:31,190 Now when we extrude, we can extrude the circle. 907 00:42:31,190 --> 00:42:34,150 And by extrude, I mean extrude cut-- extrude cut the circle 908 00:42:34,150 --> 00:42:36,452 and this little sliver in here. 909 00:42:36,452 --> 00:42:37,660 That might be a subtle point. 910 00:42:37,660 --> 00:42:39,390 And in our case, it wouldn't make a huge difference. 911 00:42:39,390 --> 00:42:42,030 But it's nice to add all these finishing details in it. 912 00:42:42,030 --> 00:42:45,570 It distinguishes kind of a quickly, hastily made product 913 00:42:45,570 --> 00:42:48,020 and one that had a lot of thought into it. 914 00:42:48,020 --> 00:42:52,000 >> We'll click our green check mark here. 915 00:42:52,000 --> 00:42:53,290 And we're good to go. 916 00:42:53,290 --> 00:42:55,680 You'll notice that this is blue. 917 00:42:55,680 --> 00:42:56,980 This is kind of an exception. 918 00:42:56,980 --> 00:42:59,063 We don't really need to define it here, because it 919 00:42:59,063 --> 00:43:01,940 doesn't matter how tall our rectangle is. 920 00:43:01,940 --> 00:43:03,840 It will still accomplish the same task. 921 00:43:03,840 --> 00:43:08,040 >> This is pretty rare that you don't need to define something in a sketch. 922 00:43:08,040 --> 00:43:11,120 In 99.9% of cases, you need the whole sketch 923 00:43:11,120 --> 00:43:13,140 to be black like I had mentioned before. 924 00:43:13,140 --> 00:43:14,640 In this case, it doesn't matter. 925 00:43:14,640 --> 00:43:18,880 We'll exit the sketch, again go to Features, kind of this common theme 926 00:43:18,880 --> 00:43:22,080 here, find the plane, Sketch, Extrude. 927 00:43:22,080 --> 00:43:24,540 And we'll go to Extrude Cut. 928 00:43:24,540 --> 00:43:28,250 >> And now, SolidWorks prompts us to pick what we want to cut. 929 00:43:28,250 --> 00:43:30,970 Let's select these bottom pieces. 930 00:43:30,970 --> 00:43:33,808 And now, let's get these little slivers. 931 00:43:33,808 --> 00:43:36,550 We'll do it on the other side too. 932 00:43:36,550 --> 00:43:40,160 Again, just zooming by scrolling on the mouse. 933 00:43:40,160 --> 00:43:43,120 Now we have everything we need. 934 00:43:43,120 --> 00:43:44,419 >> We don't want to do Blind. 935 00:43:44,419 --> 00:43:47,460 I guess we could do Blind, but it doesn't really accomplish what we want. 936 00:43:47,460 --> 00:43:51,310 Let's do Up To Next, and that will only cut 937 00:43:51,310 --> 00:43:54,640 through the first layer of material. 938 00:43:54,640 --> 00:43:57,250 When we say we want to cut up to next, that's 939 00:43:57,250 --> 00:43:59,870 meaning we want to cut everything up to the next face. 940 00:43:59,870 --> 00:44:01,821 >> Well, the next face is the layer behind here. 941 00:44:01,821 --> 00:44:04,070 We don't want this Home cut to go all the way through. 942 00:44:04,070 --> 00:44:05,000 You don't need it to go all the way through. 943 00:44:05,000 --> 00:44:07,180 There's no Home button on the back of the phone. 944 00:44:07,180 --> 00:44:12,304 If we just hit the green check here, now we have the phone cut out. 945 00:44:12,304 --> 00:44:15,470 Now we can start to add in the finishing details, because we're almost done. 946 00:44:15,470 --> 00:44:17,524 I mentioned before that we can add in fillets, 947 00:44:17,524 --> 00:44:19,440 which make everything look a little bit nicer. 948 00:44:19,440 --> 00:44:20,740 These are super easy to do. 949 00:44:20,740 --> 00:44:24,530 This is probably the easiest part of this whole CADing process. 950 00:44:24,530 --> 00:44:28,440 >> In our Feature Tree up here, in this kind of tab pane, 951 00:44:28,440 --> 00:44:32,390 we go to Features where we were hitting Extrude Boss/Base and Extrude Cut 952 00:44:32,390 --> 00:44:33,130 before. 953 00:44:33,130 --> 00:44:36,220 A couple of options over, we have this option to Fillet something. 954 00:44:36,220 --> 00:44:37,600 Let's click on that. 955 00:44:37,600 --> 00:44:39,500 All Fillet wants is an edge. 956 00:44:39,500 --> 00:44:41,670 You can give it a face, and it'll figure it out. 957 00:44:41,670 --> 00:44:45,060 But it really is looking for edges to which it can add a fillet. 958 00:44:45,060 --> 00:44:47,920 >> I'd mentioned before that we want to add a fillet to the back here. 959 00:44:47,920 --> 00:44:51,765 If we just click on this edge, it sketches out the fillet here, 960 00:44:51,765 --> 00:44:52,640 which is pretty cool. 961 00:44:52,640 --> 00:44:55,550 That required minimal work on our part. 962 00:44:55,550 --> 00:44:58,800 SolidWorks just defaults to some arbitrary value 963 00:44:58,800 --> 00:45:00,880 for the radius of this fillet. 964 00:45:00,880 --> 00:45:01,520 It looks good. 965 00:45:01,520 --> 00:45:03,300 We can make it a little bit bigger. 966 00:45:03,300 --> 00:45:05,310 I just think it's aesthetically more pleasing. 967 00:45:05,310 --> 00:45:09,200 >> This is when it becomes kind of less scientific and more aesthetic. 968 00:45:09,200 --> 00:45:12,780 The radius here is set to 0.10 inches. 969 00:45:12,780 --> 00:45:17,114 We could probably set it to I don't know 0.15 maybe. 970 00:45:17,114 --> 00:45:18,530 That makes it a little bit bigger. 971 00:45:18,530 --> 00:45:19,613 That looks nicer, I think. 972 00:45:19,613 --> 00:45:20,460 This is up to you. 973 00:45:20,460 --> 00:45:22,059 This is kind of customization. 974 00:45:22,059 --> 00:45:23,350 So we hit the check mark there. 975 00:45:23,350 --> 00:45:24,850 It adds in the fillet. 976 00:45:24,850 --> 00:45:27,290 Looking good. 977 00:45:27,290 --> 00:45:31,020 Now let's fillet this back edge here. 978 00:45:31,020 --> 00:45:33,980 And what this is doing is that first fillet that I added in 979 00:45:33,980 --> 00:45:35,430 was this one right here. 980 00:45:35,430 --> 00:45:39,360 We can also add in a fillet to smooth this edge down. 981 00:45:39,360 --> 00:45:46,150 >> Let's select again Fillet and this back edge here. 982 00:45:46,150 --> 00:45:47,610 And it does the same thing. 983 00:45:47,610 --> 00:45:51,056 It's again defaulting to 0.15 inches, because that's 984 00:45:51,056 --> 00:45:52,180 what I'd entered last time. 985 00:45:52,180 --> 00:45:59,970 That seems a little excessive here-- maybe 0.075, half that. 986 00:45:59,970 --> 00:46:01,740 That looks a little bit nicer. 987 00:46:01,740 --> 00:46:05,210 Again, this is totally up to the designer. 988 00:46:05,210 --> 00:46:06,830 >> That looks a little better. 989 00:46:06,830 --> 00:46:10,170 Maybe we can actually make that a little bit larger. 990 00:46:10,170 --> 00:46:12,900 I'm going to show you now how to make an existing fillet larger. 991 00:46:12,900 --> 00:46:16,350 And this is kind of a theme in SolidWorks 992 00:46:16,350 --> 00:46:18,180 where when you've already made a feature, 993 00:46:18,180 --> 00:46:21,020 you can change it pretty easily, pretty painlessly. 994 00:46:21,020 --> 00:46:24,640 >> Let's go through and label some things that we have not labeled. 995 00:46:24,640 --> 00:46:27,570 Cut Extrude 3, we don't know what that is, so we just click on it. 996 00:46:27,570 --> 00:46:30,370 And we see that it was the cut for our Home button. 997 00:46:30,370 --> 00:46:34,900 Let's just label that Home Button Hole. 998 00:46:34,900 --> 00:46:40,450 The fillets are kind of a tertiary feature, so to speak. 999 00:46:40,450 --> 00:46:42,940 Labeling them is not as crucial. 1000 00:46:42,940 --> 00:46:46,385 >> But you're looking at this and you say oh my god, Ansel, my life 1001 00:46:46,385 --> 00:46:47,110 is falling apart. 1002 00:46:47,110 --> 00:46:48,109 What do I do about that? 1003 00:46:48,109 --> 00:46:51,030 And I say you need to change the radius of this fillet. 1004 00:46:51,030 --> 00:46:51,850 Let's click on it. 1005 00:46:51,850 --> 00:46:53,391 And we're going to right click on it. 1006 00:46:53,391 --> 00:46:54,660 And now, this option pops up. 1007 00:46:54,660 --> 00:46:55,868 We have all of these options. 1008 00:46:55,868 --> 00:46:57,690 We can hide it, suppress it. 1009 00:46:57,690 --> 00:47:00,850 >> The top left option is this Edit Feature option. 1010 00:47:00,850 --> 00:47:03,930 If we click on that, now we return to the Feature pane 1011 00:47:03,930 --> 00:47:05,820 which we had access to before. 1012 00:47:05,820 --> 00:47:08,200 And we can change everything. 1013 00:47:08,200 --> 00:47:11,490 >> We had set it to 0.075 inches before. 1014 00:47:11,490 --> 00:47:13,880 Let's now maybe bump that up a little bit. 1015 00:47:13,880 --> 00:47:17,182 I think it will just look nicer-- 0.10. 1016 00:47:17,182 --> 00:47:22,210 I accidentally added in a zero in the wrong place. 1017 00:47:22,210 --> 00:47:25,860 That looks pretty good, maybe 0.120. 1018 00:47:25,860 --> 00:47:30,010 I think that looks pretty nice. 1019 00:47:30,010 --> 00:47:31,490 This part is effectively done. 1020 00:47:31,490 --> 00:47:34,550 It will do everything that we want it to. 1021 00:47:34,550 --> 00:47:35,990 It will hold the phone. 1022 00:47:35,990 --> 00:47:37,680 It looks good. 1023 00:47:37,680 --> 00:47:39,410 Yeah, it has a spot for the Home button. 1024 00:47:39,410 --> 00:47:41,950 This is pretty much what we wanted to accomplish. 1025 00:47:41,950 --> 00:47:44,090 >> Some things that we can think about are we 1026 00:47:44,090 --> 00:47:47,590 need to be sure that the center of the phone, the center 1027 00:47:47,590 --> 00:47:51,820 mass of the phone, if looking vertically will hover over this base and not 1028 00:47:51,820 --> 00:47:53,480 kind of beyond it. 1029 00:47:53,480 --> 00:47:56,600 As I had mentioned before, if that's the case, the phone will fall over. 1030 00:47:56,600 --> 00:47:57,930 I just kind of eyed it. 1031 00:47:57,930 --> 00:48:01,635 It might not hurt to just sketch it out on paper using pretty simple geometry. 1032 00:48:01,635 --> 00:48:03,930 It's a super simple problem. 1033 00:48:03,930 --> 00:48:09,060 >> I chose in this specific example to add the letters CS50 in the front. 1034 00:48:09,060 --> 00:48:11,831 You're welcome to add whatever you want on the front. 1035 00:48:11,831 --> 00:48:13,580 But one thing that I will caution you with 1036 00:48:13,580 --> 00:48:17,720 is that some 3D printers don't have infinitely granular resolution. 1037 00:48:17,720 --> 00:48:20,760 >> And by that I mean that if you write really small text with a really 1038 00:48:20,760 --> 00:48:25,430 small font, it's going to look really kind of cloudy or blotchy. 1039 00:48:25,430 --> 00:48:28,180 If you make a really big text, the letters are really large, 1040 00:48:28,180 --> 00:48:31,580 and it doesn't require a whole lot of resolution on the 3D printer side, 1041 00:48:31,580 --> 00:48:33,040 so it'll just look way better. 1042 00:48:33,040 --> 00:48:36,430 So if you're printing in text into something, 1043 00:48:36,430 --> 00:48:39,450 definitely make it as large as possible. 1044 00:48:39,450 --> 00:48:41,470 >> I'll just briefly show you how to do that. 1045 00:48:41,470 --> 00:48:44,780 If we highlight this face here, you'll notice that we can, 1046 00:48:44,780 --> 00:48:46,370 we'll sketch on it again. 1047 00:48:46,370 --> 00:48:48,660 Let's look Normal to it. 1048 00:48:48,660 --> 00:48:51,460 Hit Sketch, Sketch again. 1049 00:48:51,460 --> 00:48:56,230 Instead of drawing a line or a circle, there is this big A here. 1050 00:48:56,230 --> 00:48:57,600 Some people call me Big A. 1051 00:48:57,600 --> 00:48:58,440 >> We can hit that. 1052 00:48:58,440 --> 00:49:01,580 And now we have the option to add text on to something. 1053 00:49:01,580 --> 00:49:06,140 Let's type in CS. 1054 00:49:06,140 --> 00:49:09,052 You might be able to fit CS50 all on one side. 1055 00:49:09,052 --> 00:49:10,510 It certainly wouldn't be symmetric. 1056 00:49:10,510 --> 00:49:12,593 I don't think it would be aesthetically appealing. 1057 00:49:12,593 --> 00:49:16,320 So I did CS on one side and 50 on the other. 1058 00:49:16,320 --> 00:49:20,730 That was just a decision that seemed to work at the time. 1059 00:49:20,730 --> 00:49:22,420 >> We will hit the green arrow. 1060 00:49:22,420 --> 00:49:24,630 Now we'll notice that these letters are blue. 1061 00:49:24,630 --> 00:49:27,260 And that's because they are just floating around in space. 1062 00:49:27,260 --> 00:49:33,250 They are kind of free to move wherever. 1063 00:49:33,250 --> 00:49:39,520 What we want to do is, I'm actually going to delete them by right clicking, 1064 00:49:39,520 --> 00:49:41,470 just hitting Cancel. 1065 00:49:41,470 --> 00:49:44,670 I'm sorry, right clicking when you're not in a feature. 1066 00:49:44,670 --> 00:49:46,280 And then hit Delete. 1067 00:49:46,280 --> 00:49:48,811 >> We can do a nicer job in defining them. 1068 00:49:48,811 --> 00:49:52,060 When you write text, and text is kind of something that's a little bit weaker, 1069 00:49:52,060 --> 00:49:55,880 you want to create a line that the text will sit on, and then 1070 00:49:55,880 --> 00:49:58,930 define the text to be kind of adhering to that line. 1071 00:49:58,930 --> 00:50:05,160 We do that by just drawing a center line. 1072 00:50:05,160 --> 00:50:09,600 >> Make sure that it is horizontal here. 1073 00:50:09,600 --> 00:50:11,590 Double click to get out of drawing the line. 1074 00:50:11,590 --> 00:50:13,030 And then hit the green arrow. 1075 00:50:13,030 --> 00:50:15,636 This line is just floating around here. 1076 00:50:15,636 --> 00:50:16,760 We have freedom to move it. 1077 00:50:16,760 --> 00:50:19,900 Let's not define it just yet. 1078 00:50:19,900 --> 00:50:24,020 Let's add the text in before we set where it lives. 1079 00:50:24,020 --> 00:50:25,880 >> Again, we'll go to this big A here. 1080 00:50:25,880 --> 00:50:28,520 We'll hit CS. 1081 00:50:28,520 --> 00:50:32,500 And then, it defaulted to this Line 1 as where it will live on. 1082 00:50:32,500 --> 00:50:35,870 But if that didn't exist, we'll just delete this. 1083 00:50:35,870 --> 00:50:39,720 You can kind of select the line by just clicking on it. 1084 00:50:39,720 --> 00:50:41,630 And SolidWorks knows that you mean to put 1085 00:50:41,630 --> 00:50:45,060 the text on the line with the green arrow. 1086 00:50:45,060 --> 00:50:46,040 Cool. 1087 00:50:46,040 --> 00:50:48,100 >> Now the text is really small so we can actually 1088 00:50:48,100 --> 00:50:50,120 just double click on it and edit the font. 1089 00:50:50,120 --> 00:50:54,500 1090 00:50:54,500 --> 00:50:55,700 And we do that. 1091 00:50:55,700 --> 00:50:58,460 It defaults using the document font, which we don't want to use, 1092 00:50:58,460 --> 00:50:59,450 so we uncheck that. 1093 00:50:59,450 --> 00:51:03,600 And now, this font box becomes un-grayed out. 1094 00:51:03,600 --> 00:51:04,950 It's at 12 point right now. 1095 00:51:04,950 --> 00:51:07,790 Let's maybe bump it up to like 48. 1096 00:51:07,790 --> 00:51:08,925 That looks pretty good. 1097 00:51:08,925 --> 00:51:13,060 And you can hit the green arrow. 1098 00:51:13,060 --> 00:51:17,470 >> And by moving where the line begins around, you can move the text around. 1099 00:51:17,470 --> 00:51:24,090 For example, you should be able to-- I'm just going to zoom in a little bit, 1100 00:51:24,090 --> 00:51:25,040 select this point. 1101 00:51:25,040 --> 00:51:26,373 You should be able to move that. 1102 00:51:26,373 --> 00:51:29,260 And you can see that the text moves with it. 1103 00:51:29,260 --> 00:51:32,480 >> You can do this, put the text wherever you want. 1104 00:51:32,480 --> 00:51:36,800 You can define it by fixing this point, like so. 1105 00:51:36,800 --> 00:51:42,730 And then, now our baseline becomes blacked out, Exit that. 1106 00:51:42,730 --> 00:51:44,415 The sketch still exists. 1107 00:51:44,415 --> 00:51:49,329 You can go into the sketch like I did before and extrude it. 1108 00:51:49,329 --> 00:51:51,120 We don't want it to go all the way through. 1109 00:51:51,120 --> 00:51:58,157 We only want it to go maybe, I don't know, 0.05 inches in. 1110 00:51:58,157 --> 00:51:59,990 You don't want it to go all the way through, 1111 00:51:59,990 --> 00:52:01,350 just because it won't look nice. 1112 00:52:01,350 --> 00:52:02,610 Hit the green check. 1113 00:52:02,610 --> 00:52:07,390 And now CS50 or the CS part of CS50 is in there. 1114 00:52:07,390 --> 00:52:07,890 Cool. 1115 00:52:07,890 --> 00:52:11,470 Then you can do 50 on the other side. 1116 00:52:11,470 --> 00:52:15,940 >> That's your total freedom as to what you want to do there. 1117 00:52:15,940 --> 00:52:18,547 You'll notice that I just suppressed it in the Feature Tree. 1118 00:52:18,547 --> 00:52:20,380 If you have a feature that's kind of causing 1119 00:52:20,380 --> 00:52:24,950 problems with dimensions or something is awry, you can suppress it. 1120 00:52:24,950 --> 00:52:27,830 And it will kind of get rid of that feature and everything that's 1121 00:52:27,830 --> 00:52:31,090 referencing it or everything associated with it. 1122 00:52:31,090 --> 00:52:33,934 Just kind of a side note. 1123 00:52:33,934 --> 00:52:36,850 Let's save this part, which I should have done a long time ago in case 1124 00:52:36,850 --> 00:52:39,050 my computer crashed. 1125 00:52:39,050 --> 00:52:42,540 We can just go to File, Save As. 1126 00:52:42,540 --> 00:52:44,020 I'll just save it on my desktop. 1127 00:52:44,020 --> 00:52:48,330 We'll call this iPhone Dock. 1128 00:52:48,330 --> 00:52:51,600 And it saves is a part. 1129 00:52:51,600 --> 00:52:53,730 >> Once that you have created a part, we encourage 1130 00:52:53,730 --> 00:52:59,020 you to use 3D printing as a means by which you're able to manufacture it. 1131 00:52:59,020 --> 00:53:02,830 If you're interested in more sophisticated methods of manufacture, 1132 00:53:02,830 --> 00:53:06,770 do look into ES51, which is Computer Aided Machine Design, because that's 1133 00:53:06,770 --> 00:53:11,610 kind of a more exhaustive course long, semester long introduction 1134 00:53:11,610 --> 00:53:14,530 to more sophisticated manufacture methods, 1135 00:53:14,530 --> 00:53:17,110 like using a mill to make it out of metal. 1136 00:53:17,110 --> 00:53:19,110 But we're not as concerned about that right now. 1137 00:53:19,110 --> 00:53:20,662 This is a pretty simple part. 1138 00:53:20,662 --> 00:53:22,870 And it's going to be plenty strong by 3D printing it. 1139 00:53:22,870 --> 00:53:26,320 >> Now, before it can be given to the 3D printer, 1140 00:53:26,320 --> 00:53:30,380 we need to do a little bit of handiwork that makes it in a file format 1141 00:53:30,380 --> 00:53:33,430 that the 3D printer will play with. 1142 00:53:33,430 --> 00:53:37,930 We can do that by using MakerBot's own software, 1143 00:53:37,930 --> 00:53:41,960 and just import this and then create it into a dot MakerBot file. 1144 00:53:41,960 --> 00:53:45,900 And we do that by exporting this as a dot STL file. 1145 00:53:45,900 --> 00:53:49,940 >> If we go over here, we can hit File, Save As. 1146 00:53:49,940 --> 00:53:54,375 The default is to save it as SolidWorks' own extension, which for [INAUDIBLE] 1147 00:53:54,375 --> 00:53:58,540 is dot-- I don't even know-- SLDPRT. 1148 00:53:58,540 --> 00:53:59,440 We don't want that. 1149 00:53:59,440 --> 00:54:03,550 If we had this drop down, we can change the format to STL. 1150 00:54:03,550 --> 00:54:05,915 And we'll say again, we'll save it on the desktop. 1151 00:54:05,915 --> 00:54:12,060 1152 00:54:12,060 --> 00:54:16,690 >> Let's go-- I'm actually just going to save in my Dropbox 1153 00:54:16,690 --> 00:54:21,820 so that I can easily access it in my Mac partition on my computer. 1154 00:54:21,820 --> 00:54:24,600 But you're welcome to do whatever-- iPhone Doc. 1155 00:54:24,600 --> 00:54:25,399 We'll hit Save. 1156 00:54:25,399 --> 00:54:26,940 It'll give us this little prompt box. 1157 00:54:26,940 --> 00:54:28,773 It's like, do you want to save it as an STL? 1158 00:54:28,773 --> 00:54:30,660 And you're like, hell, yeah, so you hit Yes. 1159 00:54:30,660 --> 00:54:39,910 >> Then I'm going to just jump over to Mac here and go into my Dropbox. 1160 00:54:39,910 --> 00:54:44,090 I'm going to [INAUDIBLE] my CSP set up that I'm diligently working on, 1161 00:54:44,090 --> 00:54:51,010 go to Dropbox, and I should see it here. 1162 00:54:51,010 --> 00:54:52,280 Cool-- iphonedoc.stl. 1163 00:54:52,280 --> 00:54:54,130 Just drag it on my desktop. 1164 00:54:54,130 --> 00:54:57,730 >> I'm going to fire up the MakerBot software. 1165 00:54:57,730 --> 00:55:02,470 And by doing so, I will just import the file 1166 00:55:02,470 --> 00:55:05,620 that we just made in a dot STL format. 1167 00:55:05,620 --> 00:55:10,740 And then from there, we'll create the dot MakerBot file format. 1168 00:55:10,740 --> 00:55:13,820 It kind of gives you what the printing stage looks like. 1169 00:55:13,820 --> 00:55:15,940 >> Let's just that are part file to it, which 1170 00:55:15,940 --> 00:55:22,420 we do by saying Add File, kind of in the upper-right menu over here, Add File. 1171 00:55:22,420 --> 00:55:25,830 I'm going to put it on my desktop-- iPhone Doc. 1172 00:55:25,830 --> 00:55:27,054 Hit Open. 1173 00:55:27,054 --> 00:55:28,970 Do you want to put the object on the platform? 1174 00:55:28,970 --> 00:55:29,670 Yes, I do. 1175 00:55:29,670 --> 00:55:31,604 So it says, I say move to platform. 1176 00:55:31,604 --> 00:55:33,270 This is in a really weird configuration. 1177 00:55:33,270 --> 00:55:34,840 We don't want it to print like this. 1178 00:55:34,840 --> 00:55:37,220 It'll take forever and it will be really unstable. 1179 00:55:37,220 --> 00:55:39,350 We want to print in a really stable configuration. 1180 00:55:39,350 --> 00:55:43,300 And by that I mean, we want to have it print 1181 00:55:43,300 --> 00:55:45,690 with kind of this face on the bottom. 1182 00:55:45,690 --> 00:55:48,840 And then, start it from the bottom, work our way to the top. 1183 00:55:48,840 --> 00:55:51,969 We'll do that by rotating this part 90 degrees. 1184 00:55:51,969 --> 00:55:54,010 If we select the part, and you can know that it's 1185 00:55:54,010 --> 00:55:57,060 selected because it's outlined in yellow, hit Turn here. 1186 00:55:57,060 --> 00:55:59,230 A little menu will pop up. 1187 00:55:59,230 --> 00:56:03,360 And I believe we want to turn it-- nope, that's not right-- 1188 00:56:03,360 --> 00:56:06,231 turn it 90 degrees in I guess it's the x way. 1189 00:56:06,231 --> 00:56:08,230 You can just play around until you get it right. 1190 00:56:08,230 --> 00:56:10,330 Then hit Lay Flat, and that will bring it 1191 00:56:10,330 --> 00:56:14,214 down to the bottom of the build platform. 1192 00:56:14,214 --> 00:56:16,870 I don't need to rotate it. 1193 00:56:16,870 --> 00:56:18,600 >> And now, we are actually ready to print. 1194 00:56:18,600 --> 00:56:19,630 It was that simple. 1195 00:56:19,630 --> 00:56:22,600 If you want to kind of in a more sophisticated setting, 1196 00:56:22,600 --> 00:56:25,090 you can adjust some of the print parameters. 1197 00:56:25,090 --> 00:56:29,995 Infill just means how much of what's being printed is actual filament 1198 00:56:29,995 --> 00:56:31,670 and how much is air. 1199 00:56:31,670 --> 00:56:36,480 >> For example, 100% infill mean that this is a completely solid part. 1200 00:56:36,480 --> 00:56:41,510 Whereas 10% infill, which I guess is MakerBot's default, means that only 10% 1201 00:56:41,510 --> 00:56:45,380 of this volume is going to be filament, and the remaining 90% will be air. 1202 00:56:45,380 --> 00:56:47,920 And it's able to maintain most of the structural integrity 1203 00:56:47,920 --> 00:56:52,150 by creating a honeycomb that MakerBot figures out on their own. 1204 00:56:52,150 --> 00:56:55,856 They have an algorithm built into this program that takes care of that. 1205 00:56:55,856 --> 00:56:57,356 We'll just leave all these settings. 1206 00:56:57,356 --> 00:56:58,970 I'll say Save Settings. 1207 00:56:58,970 --> 00:57:01,701 And now, we're going to Export Print File. 1208 00:57:01,701 --> 00:57:02,200 Cool. 1209 00:57:02,200 --> 00:57:03,075 And it's ready to go. 1210 00:57:03,075 --> 00:57:06,660 It says it'll take about an hour and a half for it to print. 1211 00:57:06,660 --> 00:57:09,970 You can probably a little bit of work done while it's printing. 1212 00:57:09,970 --> 00:57:11,310 >> We can hit this Print Preview. 1213 00:57:11,310 --> 00:57:12,684 It's just kind of a cool feature. 1214 00:57:12,684 --> 00:57:17,200 And this allows us to get an idea of how it will print. 1215 00:57:17,200 --> 00:57:21,580 3D printing is done by kind of adding one layer on top of another. 1216 00:57:21,580 --> 00:57:24,920 So if we see over on the left side of our window here, 1217 00:57:24,920 --> 00:57:26,440 there it says Layer 83. 1218 00:57:26,440 --> 00:57:30,110 >> There's a little slider that allows us to kind of scan through our part. 1219 00:57:30,110 --> 00:57:32,090 If we scan through here, you can actually 1220 00:57:32,090 --> 00:57:35,070 see the honeycomb that it prints. 1221 00:57:35,070 --> 00:57:37,280 You can kind of see that's kind of hard to see here. 1222 00:57:37,280 --> 00:57:39,380 It may be a little better if we look on top. 1223 00:57:39,380 --> 00:57:42,124 MakerBot figured all that out on their own. 1224 00:57:42,124 --> 00:57:44,040 They have an algorithm that took care of that. 1225 00:57:44,040 --> 00:57:45,600 We didn't design that honeycomb in. 1226 00:57:45,600 --> 00:57:49,840 That just makes it a more efficient print process. 1227 00:57:49,840 --> 00:57:55,220 >> The high-level takeaways for this are you design the part, prepare it, 1228 00:57:55,220 --> 00:57:57,910 in this case, where you can print on a MakerBot 3D printer, 1229 00:57:57,910 --> 00:58:03,240 but you're welcome to use something of the like that is not MakerBot. 1230 00:58:03,240 --> 00:58:05,590 Prepare it in their software, and then give it 1231 00:58:05,590 --> 00:58:09,820 to the 3D printer on maybe the network or on a flash drive in the correct file 1232 00:58:09,820 --> 00:58:10,850 format. 1233 00:58:10,850 --> 00:58:15,092 And then from there, you have your part and you're ready to go. 1234 00:58:15,092 --> 00:58:17,050 The way that you can do this, and you'll notice 1235 00:58:17,050 --> 00:58:20,940 that I use kind of a lot of different software packages on here, 1236 00:58:20,940 --> 00:58:23,250 I happen to have SolidWorks installed on my computer. 1237 00:58:23,250 --> 00:58:25,535 But it's not a free product. 1238 00:58:25,535 --> 00:58:27,410 Definitely if you're a member of the college, 1239 00:58:27,410 --> 00:58:30,040 you might not want to go through the strain of it 1240 00:58:30,040 --> 00:58:32,270 runs on Windows, kind of downloading Windows, 1241 00:58:32,270 --> 00:58:35,060 having to get your hands on the software, which can be a pain. 1242 00:58:35,060 --> 00:58:38,025 >> If you want to do something like this or pursue a mechanical component 1243 00:58:38,025 --> 00:58:42,320 to your project, definitely utilize the computer workstations 1244 00:58:42,320 --> 00:58:45,290 in the basement of Pierce Hall in G11 specifically, 1245 00:58:45,290 --> 00:58:47,550 as they are open nearly around the clock. 1246 00:58:47,550 --> 00:58:50,040 And they have all of the software that you need. 1247 00:58:50,040 --> 00:58:54,580 They have SolidWorks and they are very powerful with fun large monitors, 1248 00:58:54,580 --> 00:58:56,600 so it will make [INAUDIBLE] pretty easy for you. 1249 00:58:56,600 --> 00:58:58,680 They're very quick. 1250 00:58:58,680 --> 00:59:03,032 >> Once you're done with that, you can actually download the MakerBot software 1251 00:59:03,032 --> 00:59:04,240 package on your own computer. 1252 00:59:04,240 --> 00:59:04,910 It's free. 1253 00:59:04,910 --> 00:59:09,040 And I believe they do have both Mac and Windows versions of it. 1254 00:59:09,040 --> 00:59:11,720 And then from there, you're good to go. 1255 00:59:11,720 --> 00:59:18,400 Utilize Pierce, SolidWorks, export it, MakerBot, print it. 1256 00:59:18,400 --> 00:59:20,710 >> Try to add in relations as much as you can, 1257 00:59:20,710 --> 00:59:22,910 so that you don't have to add redundant dimensions. 1258 00:59:22,910 --> 00:59:23,670 That's important. 1259 00:59:23,670 --> 00:59:27,100 It might not be a big player in a pretty simple part like this, 1260 00:59:27,100 --> 00:59:30,470 but it's just kind of a good practice definitely. 1261 00:59:30,470 --> 00:59:33,850 And if interested in doing this on kind of a more intricate level, a more 1262 00:59:33,850 --> 00:59:36,550 granular level, definitely look into taking ES51. 1263 00:59:36,550 --> 00:59:39,160 1264 00:59:39,160 --> 00:59:40,420 >> That about concludes it. 1265 00:59:40,420 --> 00:59:42,350 I hope you have enjoyed listening to me. 1266 00:59:42,350 --> 00:59:45,550 And if you have any questions, don't hesitate to shoot me an email. 1267 00:59:45,550 --> 00:59:48,300 I believe that my email is attached to the invitation 1268 00:59:48,300 --> 00:59:49,620 of this event in some way. 1269 00:59:49,620 --> 00:59:51,390 Thank you. 1270 00:59:51,390 --> 00:59:54,475