1 00:00:00,000 --> 00:00:09,460 2 00:00:09,460 --> 00:00:11,550 >> BRIAN JACOBSON: My jina ni Brian Jacobson. 3 00:00:11,550 --> 00:00:15,930 Mimi alifanya safari yangu, kwa Valve aina ya katika njia kidogo circuitous. 4 00:00:15,930 --> 00:00:19,210 Mimi si kweli kompyuta programu katika chuo. 5 00:00:19,210 --> 00:00:21,120 Na mimi ilikuwa kutumiwa - nyuma katika shule ya sekondari - 6 00:00:21,120 --> 00:00:24,810 kuwa na uwezo wa kufanya programu na kupata mambo kutoka wazo utekelezaji 7 00:00:24,810 --> 00:00:26,830 katika dakika chache tu au masaa. 8 00:00:26,830 --> 00:00:32,439 Mimi walifurahia kwamba kasi ya maendeleo na kuona mawazo yangu kuja maisha. 9 00:00:32,439 --> 00:00:34,290 >> YAHN BERNIER: jina langu ni Yahn Bernier. 10 00:00:34,290 --> 00:00:36,240 Nimekuwa hapa katika Valve kwa zaidi ya miaka 16. 11 00:00:36,240 --> 00:00:39,680 Basi, mimi kuishia kuandika, tu kwa ajili ya furaha, mhariri wa ngazi kwa Quake 12 00:00:39,680 --> 00:00:43,100 aitwaye BSP msingi binary nafasi partitioning miti. 13 00:00:43,100 --> 00:00:46,210 Hiyo ilikuwa ni aina ya entree, na hatimaye Gabe Newell, 14 00:00:46,210 --> 00:00:49,980 ambaye alikuwa mwanzilishi wa Valve, na Mike Harrington aliyenituma barua pepe akisema, 15 00:00:49,980 --> 00:00:51,770 programu ya maendeleo mhandisi nafasi. 16 00:00:51,770 --> 00:00:53,061 >> JOHN COOK: jina langu John Cook. 17 00:00:53,061 --> 00:00:54,820 Mimi nina mhandisi wa programu kufanya kazi katika Valve. 18 00:00:54,820 --> 00:00:59,610 Mimi kuzingatia mfumo wetu wa online ya kuongeza na usanifu. 19 00:00:59,610 --> 00:01:01,560 rafiki na mimi, kwa kweli, katika chuo kikuu walikuwa 20 00:01:01,560 --> 00:01:04,170 kufanya kazi katika mchezo aitwaye Timu ya Ngome. 21 00:01:04,170 --> 00:01:08,320 Na sisi tu alifanya mchezo, kuiweka juu ya internet. 22 00:01:08,320 --> 00:01:10,650 Ilikuwa ni nyongeza kwa mchezo Tetemeko wakati huo, 23 00:01:10,650 --> 00:01:13,120 hivyo aina ya mod, ugani, ya mchezo huo. 24 00:01:13,120 --> 00:01:16,400 Baada ya hapo, sisi kuishia kupata katika kuwasiliana na Valve 25 00:01:16,400 --> 00:01:17,700 na kuja juu hapa. 26 00:01:17,700 --> 00:01:19,450 >> BRIAN JACOBSON: Kwa yangu, graphics darasa 27 00:01:19,450 --> 00:01:25,460 pengine iliyokuwamo zaidi Bila shaka kwamba mimi alichukua katika chuo kwa uhakika. 28 00:01:25,460 --> 00:01:29,700 Trigonometry, algebra linear - Mimi alichukua robotteknik bila shaka 29 00:01:29,700 --> 00:01:32,900 kwamba alikuwa na kundi la linear algebra aina ya Motoni ndani yake, 30 00:01:32,900 --> 00:01:37,530 na kwamba ni moja ya jiwe kuu la msingi dhana math kwa yeyote 3-D graphics. 31 00:01:37,530 --> 00:01:43,180 Ni wote kuhusu mwelekeo na kufanya math wa, kama mimi nina kuangalia juu ya wewe, 32 00:01:43,180 --> 00:01:47,160 lakini nataka lengo zaidi ya hapo, na jinsi gani mimi mzunguko, na jinsi ya kufanya mimi, 33 00:01:47,160 --> 00:01:50,100 unajua, jinsi gani mimi kufikiri ambapo mimi nina kusonga au kuangalia? 34 00:01:50,100 --> 00:01:52,315 Hayo ni yote algebra linear. 35 00:01:52,315 --> 00:01:54,440 YAHN BERNIER: kiini ya shooter mtu wa kwanza 36 00:01:54,440 --> 00:01:58,325 ni kwamba mimi kuangalia kwa maeneo bunduki na macho yangu, na lengo kitu, 37 00:01:58,325 --> 00:02:00,200 na kuvuta trigger, na mimi nataka hit kwamba. 38 00:02:00,200 --> 00:02:04,330 Hivyo kuwa na kubuni yako teknolojia ya kukabiliana na utulivu. 39 00:02:04,330 --> 00:02:06,750 Hivyo John Carmack akaenda nyuma na kusema, oh, nini 40 00:02:06,750 --> 00:02:12,650 Mimi haja ya kufanya ni kutabiri, juu ya mteja, matokeo ya aina ya mchezaji yangu 41 00:02:12,650 --> 00:02:16,814 pembejeo, na tu kufanya hivyo na kutoa kutoka ambapo tunafikiri yeye kwenda kuwa, 42 00:02:16,814 --> 00:02:18,980 na basi server kurudi na kurekebisha kwa ajili yangu. 43 00:02:18,980 --> 00:02:21,970 >> JOHN COOK: Hivyo wakati wewe ni kufikiri kuhusu kutumia injini mchezo kufanya mchezo, 44 00:02:21,970 --> 00:02:24,011 kuna mengi ya chaguo - chaguzi mengi zaidi sasa. 45 00:02:24,011 --> 00:02:27,185 BRIAN JACOBSON: injini mchezo ni aina ya miundombinu 46 00:02:27,185 --> 00:02:28,310 ambayo unaweza kufanya mchezo. 47 00:02:28,310 --> 00:02:32,060 Ni jambo la kuwajibika kwa ajili ya kuchora dunia, kwa uigizaji dunia, 48 00:02:32,060 --> 00:02:36,450 kwa ajili ya kucheza sauti zote, kwa ajili ya kusaidia mchezo code yako 49 00:02:36,450 --> 00:02:38,834 kufikiri nini adui Ais ni kwenda kufanya. 50 00:02:38,834 --> 00:02:40,750 JOHN COOK: Kwa kawaida, njia ya watu kuanza 51 00:02:40,750 --> 00:02:44,279 ni wao Ningependa kuchukua baadhi ya kiasi cha kwamba mantiki na mabadiliko hayo, kama Sawa, sasa 52 00:02:44,279 --> 00:02:46,070 hebu tu mabadiliko ya rocket launcher kufanya 53 00:02:46,070 --> 00:02:49,840 200 uharibifu badala ya kufanya 100 uharibifu. 54 00:02:49,840 --> 00:02:54,080 Ni rahisi sana - kama tu kuchukua baadhi kipande wa sasa wa gameplay mantiki 55 00:02:54,080 --> 00:02:55,487 na tweak ni kwa jinsi gani kama. 56 00:02:55,487 --> 00:02:57,570 BRIAN JACOBSON: nyingine, ngazi ya juu safu, 57 00:02:57,570 --> 00:02:59,340 ni kawaida kuitwa mchezo code. 58 00:02:59,340 --> 00:03:02,730 Na mchezo code ni kawaida kitu kwamba wote kuhusu mchezo sheria, 59 00:03:02,730 --> 00:03:06,960 kama ukweli kwamba nina silaha hii hasa kuwa 60 00:03:06,960 --> 00:03:10,990 kazi katika njia fulani au ukweli kwamba kuna headcrab monster kwamba 61 00:03:10,990 --> 00:03:12,640 ina tabia hizi fulani. 62 00:03:12,640 --> 00:03:15,982 Wale aina ya mambo ni kawaida hufafanuliwa kama mchezo code. 63 00:03:15,982 --> 00:03:17,690 JOHN COOK: Na kutoka huko, kwa kweli, I mean 64 00:03:17,690 --> 00:03:20,190 na wale aina ya vipande na mchakato wa iteration, 65 00:03:20,190 --> 00:03:23,100 unaweza kwenda kutoka kitu kama Tetemeko kwa kitu kama nusu ya maisha. 66 00:03:23,100 --> 00:03:27,310 >> BRIAN JACOBSON: nusu ya maisha ni sci-fi, mtu wa kwanza shooter mchezo. 67 00:03:27,310 --> 00:03:30,850 Ni kuweka katika aina ya dystopian dunia. 68 00:03:30,850 --> 00:03:35,840 kwanza nusu ya maisha ilianzishwa katika hii chini ya ardhi kituo cha utafiti aitwaye 69 00:03:35,840 --> 00:03:39,450 Black Mesa, na kucheza tabia aitwaye Gordon Freeman, 70 00:03:39,450 --> 00:03:42,640 na ilikuwa kimsingi kuhusu uvamizi wa kigeni kwamba 71 00:03:42,640 --> 00:03:45,510 ilikuwa hasira wakati majaribio potoka. 72 00:03:45,510 --> 00:03:50,230 Na mchezo wa pili, nusu ya maisha 2 ilianzishwa miaka 10 baadaye, 73 00:03:50,230 --> 00:03:53,450 na kimsingi wageni wamechukua juu ya sayari. 74 00:03:53,450 --> 00:03:58,390 Na sasa, kama Gordon Freeman, alikuwa na kimsingi kuwaokoa 75 00:03:58,390 --> 00:04:01,760 rafiki yako Alex, ambaye kukutana, na kujaribu kuwapiga nyuma wageni 76 00:04:01,760 --> 00:04:03,460 na kurudisha ya dunia. 77 00:04:03,460 --> 00:04:05,540 >> JOHN COOK: Hakika miradi kama Portal 2, 78 00:04:05,540 --> 00:04:10,190 ilikuwa ni timu ndogo, kama tano watu, kufanya kazi katika mchezo wazo. 79 00:04:10,190 --> 00:04:12,450 Walikuta baadhi ya vitu mawazo yalikuwa ya kuvutia - 80 00:04:12,450 --> 00:04:13,783 inaweza kuwa ya kuvutia kwa ajili ya mchezo. 81 00:04:13,783 --> 00:04:15,040 Wao kupanua kwa watu 20. 82 00:04:15,040 --> 00:04:16,865 Wao aina ya ikidhihirishwa nje mawazo hayo. 83 00:04:16,865 --> 00:04:17,990 Aliongeza baadhi ya watu zaidi. 84 00:04:17,990 --> 00:04:18,550 Wao ni, kama, OK. 85 00:04:18,550 --> 00:04:19,550 Yeah, sasa tunataka hit. 86 00:04:19,550 --> 00:04:21,304 Sisi ni gonna meli tatu consoles. 87 00:04:21,304 --> 00:04:23,970 Tunahitaji watu wengi zaidi, kama kila mtu kuja kuangalia katika mchezo huu. 88 00:04:23,970 --> 00:04:24,720 >> Kama ni ya kutisha. 89 00:04:24,720 --> 00:04:26,700 Ni tu mahitaji rundo ya kazi ya kupata kufanyika. 90 00:04:26,700 --> 00:04:29,470 Ghafla, una nusu kampuni ya kufanya kazi wewe. 91 00:04:29,470 --> 00:04:32,610 Una watu 120 kufanya kazi juu ya mchezo huu kwa kupata kufanyika. 92 00:04:32,610 --> 00:04:35,290 Ni wazi, miradi mingine - idadi ya miradi 93 00:04:35,290 --> 00:04:36,680 mahali pengine mikataba, sawa? 94 00:04:36,680 --> 00:04:38,812 Lakini kila mtu super-furaha kwa sababu wanajua 95 00:04:38,812 --> 00:04:41,020 wao ni kazi ya hii jambo ambalo ni kweli kutisha. 96 00:04:41,020 --> 00:04:43,561 >> BRIAN JACOBSON: Moja ya kweli mambo mengi juu ya kazi hii 97 00:04:43,561 --> 00:04:46,390 na sekta hii kwa ujumla ni kwamba mambo kubadilika wakati wote. 98 00:04:46,390 --> 00:04:48,000 Kama kitu unafanya mwaka huu ni 99 00:04:48,000 --> 00:04:50,625 kwenda kuwa tofauti sana na kitu unaweza kufanya mwaka ujao. 100 00:04:50,625 --> 00:04:54,030 Na hivyo anaendelea kila kitu kwa kweli safi, kwa kweli, na pretty ya kusisimua. 101 00:04:54,030 --> 00:04:58,380 Wewe ni daima kujifunza mpya mambo na kufanya aina mpya ya mambo ya ajabu. 102 00:04:58,380 --> 00:04:59,328