1 00:00:00,000 --> 00:00:04,350 SPEAKER 1: OK, so our final puzzle of CS50x Puzzle Day 2023 2 00:00:04,350 --> 00:00:07,140 was the Meta Puzzle in which you could use answers 3 00:00:07,140 --> 00:00:11,100 to the eight previous puzzles to help you solve this one. 4 00:00:11,100 --> 00:00:15,270 Ultimately, we had about 900 of you submit a correct answer to this one, 5 00:00:15,270 --> 00:00:18,970 and about 700 submit, again, a good guess, but not quite correct. 6 00:00:18,970 --> 00:00:22,770 So let's have our friends at Meta walk us through this final meta puzzle. 7 00:00:22,770 --> 00:00:23,580 SPEAKER 2: Awesome. 8 00:00:23,580 --> 00:00:27,060 So again, this puzzle is called Metalinkshell. 9 00:00:27,060 --> 00:00:29,220 I was the one who wrote this puzzle. 10 00:00:29,220 --> 00:00:32,310 And this was the meta puzzle in our entire hunt, which 11 00:00:32,310 --> 00:00:35,850 means that if you tried to do this puzzle without solving many 12 00:00:35,850 --> 00:00:39,930 of the other puzzles in the hunt, it would be extraordinarily difficult. 13 00:00:39,930 --> 00:00:42,737 But to start out, when solvers are confronted, 14 00:00:42,737 --> 00:00:44,820 the first thing you should do with any meta puzzle 15 00:00:44,820 --> 00:00:47,770 is write down the answers to the previous puzzles that we have. 16 00:00:47,770 --> 00:00:49,800 So as a reminder, here are all of the answers 17 00:00:49,800 --> 00:00:52,350 that we're working with, tomato, construct, 18 00:00:52,350 --> 00:00:57,310 payments, rebounds, spider, operetta, Miyazaki, and heartbroken. 19 00:00:57,310 --> 00:00:59,500 So we're going to be using these later. 20 00:00:59,500 --> 00:01:04,140 But here, as you solve these puzzles on our website, 21 00:01:04,140 --> 00:01:08,580 on the checker website that we were using online, 22 00:01:08,580 --> 00:01:13,870 you began gaining more and more information about each of these places, 23 00:01:13,870 --> 00:01:17,970 and each of these metaverses as you were solving the puzzles in the hunt. 24 00:01:17,970 --> 00:01:21,400 And this information started getting populated into your tablet. 25 00:01:21,400 --> 00:01:24,450 So when you visit the website, you will see 26 00:01:24,450 --> 00:01:27,000 that each of the metaverse IDs on the tablets, 27 00:01:27,000 --> 00:01:30,813 if you were to go to the website and type in these answers into it, 28 00:01:30,813 --> 00:01:33,480 would start getting populated as you solved each of the puzzles. 29 00:01:33,480 --> 00:01:35,970 And when you do that, each of the metaverse IDs 30 00:01:35,970 --> 00:01:41,340 would be something like F4, A4, or D2, F6, which looks suspiciously like 31 00:01:41,340 --> 00:01:44,640 coordinates on the grid that is below the puzzle. 32 00:01:44,640 --> 00:01:48,475 So as you solve this puzzle online, you will see that there are first 33 00:01:48,475 --> 00:01:50,850 and second coordinates for each of these puzzles that get 34 00:01:50,850 --> 00:01:56,520 unlocked as you solve each of the puzzles that are feeding into it. 35 00:01:56,520 --> 00:02:01,590 Next, we gave hints about what a metalinkshell was. 36 00:02:01,590 --> 00:02:04,020 But if you haven't seen this before, it's 37 00:02:04,020 --> 00:02:06,120 actually known as a number link puzzle. 38 00:02:06,120 --> 00:02:11,130 There is a very popular game on the iPhone called Flow, or the Android 39 00:02:11,130 --> 00:02:14,332 store, I think, that you can play a lot of these number link puzzles. 40 00:02:14,332 --> 00:02:15,540 And it's a great deal of fun. 41 00:02:15,540 --> 00:02:16,990 I highly recommend it. 42 00:02:16,990 --> 00:02:18,295 But this was just one of those. 43 00:02:18,295 --> 00:02:19,920 And it was on this eight by eight grid. 44 00:02:19,920 --> 00:02:24,840 And each of the coordinates here allows you to essentially create a numberlink 45 00:02:24,840 --> 00:02:29,280 puzzle where you connect each of the nodes in the graph that 46 00:02:29,280 --> 00:02:34,060 have the same color, while trying to fill the entire grid with no overlaps. 47 00:02:34,060 --> 00:02:37,840 So if you were to do that, you can fill it in like this. 48 00:02:37,840 --> 00:02:43,420 And you end up covering the entire eight by eight grid while not 49 00:02:43,420 --> 00:02:44,670 overlapping any of the things. 50 00:02:44,670 --> 00:02:48,240 And you'll notice that each of these solutions to the number 51 00:02:48,240 --> 00:02:54,090 links that are colored here have a suspiciously like wordy length. 52 00:02:54,090 --> 00:02:57,840 And in fact, if you were to overlay the words from the puzzles 53 00:02:57,840 --> 00:03:01,170 onto this numberlink graph, you will end up 54 00:03:01,170 --> 00:03:04,420 being able to fill this eight by eight grid with answers. 55 00:03:04,420 --> 00:03:07,590 So as you solve each of these, the previous eight puzzles 56 00:03:07,590 --> 00:03:08,940 will fill in this grid for you. 57 00:03:08,940 --> 00:03:12,480 And you end up with this nice grid full of words. 58 00:03:12,480 --> 00:03:14,400 Finally, the last step here, we highlighted 59 00:03:14,400 --> 00:03:18,610 the cross of this grid, the yellow parts of this grid. 60 00:03:18,610 --> 00:03:22,960 So the goal here was just to read down the diagonals of this puzzle. 61 00:03:22,960 --> 00:03:27,030 So by looking at the yellow squares from the original puzzle 62 00:03:27,030 --> 00:03:28,500 you can read this out. 63 00:03:28,500 --> 00:03:34,260 And it says try metamorphosis, which was our final answer to this puzzle, 64 00:03:34,260 --> 00:03:36,300 and to the entire hunt. 65 00:03:36,300 --> 00:03:38,930 So that's Metalinkshell. 66 00:03:38,930 --> 00:03:40,000